Goran Lazarevski 669cf5383b Lucky World source code
2025-03-18 19:25:25 +01:00

35 lines
847 B
C#

// Copyright 2014-2019 Vladimir Alyamkin. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class VaRest : ModuleRules
{
public VaRest(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrecompileForTargets = PrecompileTargetsType.Any;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
PrivateIncludePaths.AddRange(
new string[] {
"VaRest/Private",
// ... add other private include paths required here ...
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"HTTP",
"Json",
"Projects" // Required by IPluginManager etc (used to get plugin information)
// ... add other public dependencies that you statically link with here ...
});
}
}
}