Goran Lazarevski 669cf5383b Lucky World source code
2025-03-18 19:25:25 +01:00

61 lines
1.5 KiB
C#

// Copyright 2014-2019 Vladimir Alyamkin. All Rights Reserved.
using UnrealBuildTool;
public class VaRestEditor : ModuleRules
{
public VaRestEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
PrivateIncludePaths.AddRange(
new string[] {
"VaRestEditor/Private",
// ... add other private include paths required here ...
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"VaRest"
// ... add other public dependencies that you statically link with here ...
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"AssetTools",
"UnrealEd", // for FAssetEditorManager
"KismetWidgets",
"KismetCompiler",
"BlueprintGraph",
"GraphEditor",
"Kismet", // for FWorkflowCentricApplication
"PropertyEditor",
"EditorStyle",
"Sequencer",
"DetailCustomizations",
"Settings",
"RenderCore"
});
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
});
}
}