61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
// Copyright 2014-2019 Vladimir Alyamkin. All Rights Reserved.
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using UnrealBuildTool;
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public class VaRestEditor : ModuleRules
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{
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public VaRestEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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PrivateIncludePaths.AddRange(
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new string[] {
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"VaRestEditor/Private",
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// ... add other private include paths required here ...
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});
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"VaRest"
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// ... add other public dependencies that you statically link with here ...
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"InputCore",
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"AssetTools",
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"UnrealEd", // for FAssetEditorManager
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"KismetWidgets",
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"KismetCompiler",
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"BlueprintGraph",
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"GraphEditor",
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"Kismet", // for FWorkflowCentricApplication
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"PropertyEditor",
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"EditorStyle",
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"Sequencer",
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"DetailCustomizations",
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"Settings",
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"RenderCore"
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});
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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});
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}
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}
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