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LuckyWorld/Source/LuckyWorldV2/Public/UI/Settings/SelectGoalUserWidget.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "SelectGoalUserWidget.generated.h"
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class UComboBoxString;
class UPathfindingSelectorUserWidget;
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/**
*
*/
UCLASS()
class LUCKYWORLDV2_API USelectGoalUserWidget : public UUserWidget
{
GENERATED_BODY()
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protected:
virtual void NativeConstruct() override;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config")
UDataTable* AllGoalListDataTable;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
UPathfindingSelectorUserWidget* NavigateSimpleEnvironments;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bInitAddOption;
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public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void DoAutoConfirm();
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UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
UComboBoxString* GetComboBoxString();
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};