Update project references and ignore rules for Linux and Windows builds
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2
.gitignore
vendored
2
.gitignore
vendored
@ -39,5 +39,5 @@ DerivedDataCache/*
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/RobotData
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#this only is the Binaries folder on the root, not the Binaries folder in the plugin folders
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/Binaries/
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Binaries/**
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*.app/
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@ -48,13 +48,13 @@ fi
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# Set up project paths based on the current working directory
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PROJECT_ROOT="$(pwd)"
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PROJECT_FILE="$PROJECT_ROOT/Luckyrobots.uproject"
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PROJECT_FILE="$PROJECT_ROOT/LuckyWorld.uproject"
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ARCHIVE_DIR="$PROJECT_ROOT/Builds/Linux"
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# Create the archive directory if it does not exist
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mkdir -p "$ARCHIVE_DIR"
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echo "Starting Linux build of Luckyrobots..."
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echo "Starting Linux build of Lucky World..."
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echo "Linux toolchain path: $LINUX_MULTIARCH_ROOT"
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# Run the build command using Unreal's Automation Tool (UAT)
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@ -70,7 +70,7 @@ echo "Linux toolchain path: $LINUX_MULTIARCH_ROOT"
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-utf8output \
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-cook \
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-project="$PROJECT_FILE" \
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-target=Luckyrobots \
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-target=LuckyWorld \
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-unrealexe="$UE_EDITOR" \
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-platform=Linux \
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-installed \
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@ -18,7 +18,7 @@ UE_UAT="$UE_ROOT/Engine/Build/BatchFiles/RunUAT.bat"
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# Set up project paths based on the current working directory
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PROJECT_ROOT="$(pwd)"
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PROJECT_FILE="$PROJECT_ROOT/Luckyrobots.uproject"
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PROJECT_FILE="$PROJECT_ROOT/LuckyWorld.uproject"
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ARCHIVE_DIR="$PROJECT_ROOT/Builds/Windows"
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# Create the archive directory if it does not exist
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@ -39,7 +39,7 @@ echo "Starting Windows build of Luckyrobots via Gitea Runner..."
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-utf8output \
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-cook \
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-project="$PROJECT_FILE" \
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-target=Luckyrobots \
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-target=LuckyWorld \
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-unrealexe="$UE_EDITOR" \
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-platform=Win64 \
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-installed \
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