Update project references and ignore rules for Linux and Windows builds

This commit is contained in:
Devrim Yasar 2025-04-11 09:49:55 -05:00
parent 271315f69b
commit 44a125e44e
3 changed files with 6 additions and 6 deletions

2
.gitignore vendored
View File

@ -39,5 +39,5 @@ DerivedDataCache/*
/RobotData /RobotData
#this only is the Binaries folder on the root, not the Binaries folder in the plugin folders #this only is the Binaries folder on the root, not the Binaries folder in the plugin folders
/Binaries/ Binaries/**
*.app/ *.app/

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@ -48,13 +48,13 @@ fi
# Set up project paths based on the current working directory # Set up project paths based on the current working directory
PROJECT_ROOT="$(pwd)" PROJECT_ROOT="$(pwd)"
PROJECT_FILE="$PROJECT_ROOT/Luckyrobots.uproject" PROJECT_FILE="$PROJECT_ROOT/LuckyWorld.uproject"
ARCHIVE_DIR="$PROJECT_ROOT/Builds/Linux" ARCHIVE_DIR="$PROJECT_ROOT/Builds/Linux"
# Create the archive directory if it does not exist # Create the archive directory if it does not exist
mkdir -p "$ARCHIVE_DIR" mkdir -p "$ARCHIVE_DIR"
echo "Starting Linux build of Luckyrobots..." echo "Starting Linux build of Lucky World..."
echo "Linux toolchain path: $LINUX_MULTIARCH_ROOT" echo "Linux toolchain path: $LINUX_MULTIARCH_ROOT"
# Run the build command using Unreal's Automation Tool (UAT) # Run the build command using Unreal's Automation Tool (UAT)
@ -70,7 +70,7 @@ echo "Linux toolchain path: $LINUX_MULTIARCH_ROOT"
-utf8output \ -utf8output \
-cook \ -cook \
-project="$PROJECT_FILE" \ -project="$PROJECT_FILE" \
-target=Luckyrobots \ -target=LuckyWorld \
-unrealexe="$UE_EDITOR" \ -unrealexe="$UE_EDITOR" \
-platform=Linux \ -platform=Linux \
-installed \ -installed \

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@ -18,7 +18,7 @@ UE_UAT="$UE_ROOT/Engine/Build/BatchFiles/RunUAT.bat"
# Set up project paths based on the current working directory # Set up project paths based on the current working directory
PROJECT_ROOT="$(pwd)" PROJECT_ROOT="$(pwd)"
PROJECT_FILE="$PROJECT_ROOT/Luckyrobots.uproject" PROJECT_FILE="$PROJECT_ROOT/LuckyWorld.uproject"
ARCHIVE_DIR="$PROJECT_ROOT/Builds/Windows" ARCHIVE_DIR="$PROJECT_ROOT/Builds/Windows"
# Create the archive directory if it does not exist # Create the archive directory if it does not exist
@ -39,7 +39,7 @@ echo "Starting Windows build of Luckyrobots via Gitea Runner..."
-utf8output \ -utf8output \
-cook \ -cook \
-project="$PROJECT_FILE" \ -project="$PROJECT_FILE" \
-target=Luckyrobots \ -target=LuckyWorld \
-unrealexe="$UE_EDITOR" \ -unrealexe="$UE_EDITOR" \
-platform=Win64 \ -platform=Win64 \
-installed \ -installed \