fix(workflows): update macOS build workflow to enable push triggers and refine local signing process
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This commit is contained in:
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@ -2,8 +2,8 @@ name: Test Local Signing
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on:
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workflow_dispatch: # Manual trigger
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push:
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branches: [ozgur/build]
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# push:
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# branches: [ozgur/build]
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jobs:
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test-local-signing:
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@ -2,8 +2,8 @@ name: Test macOS Build Action
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on:
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workflow_dispatch: # Manual trigger only for testing
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# push:
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# branches: [ozgur/build]
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push:
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branches: [ozgur/build]
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jobs:
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test-macos-build:
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@ -14,301 +14,117 @@ jobs:
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with:
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lfs: true
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fetch-depth: 0
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- name: Check entitlements file
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run: |
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# Check if entitlements files exist
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if [ -f "LuckyWorld.entitlements" ]; then
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echo "Using existing LuckyWorld.entitlements file"
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ENTITLEMENTS_FILE="LuckyWorld.entitlements"
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else
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echo "Creating default entitlements file as LuckyWorld.entitlements"
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# Create entitlements file line by line instead of heredoc
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echo '<?xml version="1.0" encoding="UTF-8"?>' > LuckyWorld.entitlements
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echo '<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">' >> LuckyWorld.entitlements
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echo '<plist version="1.0">' >> LuckyWorld.entitlements
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echo '<dict>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.cs.allow-jit</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.cs.allow-unsigned-executable-memory</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.cs.disable-library-validation</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.cs.allow-dyld-environment-variables</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.device.audio-input</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.device.camera</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo '</dict>' >> LuckyWorld.entitlements
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echo '</plist>' >> LuckyWorld.entitlements
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ENTITLEMENTS_FILE="LuckyWorld.entitlements"
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fi
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echo "Using entitlements file: $ENTITLEMENTS_FILE"
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echo "ENTITLEMENTS_FILE=$ENTITLEMENTS_FILE" >> "$GITHUB_ENV"
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shell: bash
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# Step 1: Setup environment
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# Setup environment for build
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- name: Setup environment
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run: |
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# Use the correct path where Unreal Engine is installed
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UE_PATH="/Users/Shared/Epic Games/UE_5.5"
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if [ ! -d "$UE_PATH" ]; then
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echo "Warning: Unreal Engine is not installed in the expected location"
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echo "This is expected in CI environment - continuing anyway"
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fi
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# Get the working directory path for absolute paths
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WORKSPACE_DIR="$(pwd)"
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echo "WORKSPACE_DIR=$WORKSPACE_DIR" >> "$GITHUB_ENV"
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echo "ENTITLEMENTS_FILE=LuckyWorld.entitlements" >> "$GITHUB_ENV"
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# Create directories for builds
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mkdir -p Builds/Mac
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mkdir -p PackagedReleases
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echo "Using Unreal Engine 5.5"
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# Get the working directory path for absolute paths
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WORKSPACE_DIR="$(pwd)"
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echo "WORKSPACE_DIR=$WORKSPACE_DIR" >> "$GITHUB_ENV"
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echo "Environment setup complete"
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shell: bash
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# Step 2: Build for macOS
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# Build for macOS - use your own build script or create a test app if needed
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- name: Build for macOS
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run: |
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if [ -f "./scripts/mac_build.sh" ]; then
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chmod +x ./scripts/mac_build.sh
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./scripts/mac_build.sh
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else
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echo "Build script not found, skipping this step"
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echo "ERROR: Build script not found at ./scripts/mac_build.sh"
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exit 1
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fi
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shell: bash
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# Step 3: Enhanced Debug for Certificate Import
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- name: Debug Certificate Import
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env:
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CERTIFICATE_BASE64: ${{ secrets.MACOS_CERTIFICATE }}
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CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CERTIFICATE_PWD }}
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APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
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# Find the app bundle
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- name: Find app bundle
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run: |
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# Debug: Print working directory and available resources
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echo "Current working directory: $(pwd)"
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echo "Contents of Saved/StagedBuilds directory (if exists):"
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find ./Saved -type d -name "*.app" 2>/dev/null || echo "No .app bundles found in Saved/"
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# Checking system keychains
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echo "Examining system keychains and certificates..."
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security list-keychains
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security default-keychain
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# Decode certificate and examine format - DEBUG
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echo "Decoding certificate to debug..."
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CERT_DIR="$HOME/certificates"
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mkdir -p "$CERT_DIR"
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CERT_PATH="$CERT_DIR/developer_certificate.p12"
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echo "$CERTIFICATE_BASE64" | base64 --decode > "$CERT_PATH"
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# Check if certificate was properly decoded
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if [ -f "$CERT_PATH" ]; then
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echo "Certificate was decoded, size: $(wc -c < "$CERT_PATH") bytes"
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echo "Certificate file type: $(file "$CERT_PATH")"
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if [ -z "$APP_PATH" ]; then
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# First check Saved/StagedBuilds directory - where Unreal often places built apps
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echo "Checking Saved/StagedBuilds directory..."
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APP_PATHS=$(find ./Saved/StagedBuilds -type d -name "*.app" 2>/dev/null)
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# If not found, check Builds directory
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if [ -z "$APP_PATHS" ]; then
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echo "Checking Builds directory..."
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APP_PATHS=$(find ./Builds -type d -name "*.app" 2>/dev/null)
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fi
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# If still not found, check the whole workspace
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if [ -z "$APP_PATHS" ]; then
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echo "Checking entire workspace..."
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APP_PATHS=$(find . -type d -name "*.app" -not -path "*/\.*" 2>/dev/null)
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fi
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if [ -z "$APP_PATHS" ]; then
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echo "ERROR: Could not find any app bundles!"
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echo "Listing all directories to help debug:"
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find . -type d -maxdepth 3 | sort
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exit 1
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fi
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echo "Found potential app bundles:"
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echo "$APP_PATHS"
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# Use the first app path found (preferably the main app, not a child app)
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MAIN_APP_PATH=$(echo "$APP_PATHS" | grep -v "CrashReportClient" | head -1 || echo "$APP_PATHS" | head -1)
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echo "Using app bundle: $MAIN_APP_PATH"
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echo "APP_PATH=$MAIN_APP_PATH" >> "$GITHUB_ENV"
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else
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echo "ERROR: Failed to decode certificate"
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echo "App path already set: $APP_PATH"
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fi
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# Make sure app exists
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if [ ! -d "$APP_PATH" ]; then
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echo "ERROR: App bundle not found at $APP_PATH!"
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exit 1
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fi
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# Trying import with different methods
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echo "ATTEMPT 1: Using login keychain"
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KEYCHAIN_PASSWORD="$(security find-generic-password -a ${USER} -s login -w)"
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security unlock-keychain -p "$KEYCHAIN_PASSWORD" login.keychain
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security import "$CERT_PATH" -P "$CERTIFICATE_PASSWORD" -k login.keychain -T /usr/bin/codesign || echo "Import to login keychain failed"
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echo "ATTEMPT 2: Creating custom keychain"
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CUSTOM_KEYCHAIN="$CERT_DIR/build.keychain"
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CUSTOM_PASSWORD="temppassword123"
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security create-keychain -p "$CUSTOM_PASSWORD" "$CUSTOM_KEYCHAIN"
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security default-keychain -s "$CUSTOM_KEYCHAIN"
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security unlock-keychain -p "$CUSTOM_PASSWORD" "$CUSTOM_KEYCHAIN"
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security import "$CERT_PATH" -P "$CERTIFICATE_PASSWORD" -k "$CUSTOM_KEYCHAIN" -T /usr/bin/codesign || echo "Import to custom keychain failed"
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# Add to search list
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security list-keychains -d user -s "$CUSTOM_KEYCHAIN" login.keychain
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security set-key-partition-list -S apple-tool:,apple: -s -k "$CUSTOM_PASSWORD" "$CUSTOM_KEYCHAIN"
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# Check available identities in both keychains
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echo "Checking login keychain for identities:"
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security find-identity -v -p codesigning login.keychain || echo "No identities in login keychain"
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echo "Checking custom keychain for identities:"
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security find-identity -v -p codesigning "$CUSTOM_KEYCHAIN" || echo "No identities in custom keychain"
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# Fallback solution - use adhoc signing for testing
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echo "FALLBACK: Setting up adhoc signing option"
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echo "KEYCHAIN_PATH=$CUSTOM_KEYCHAIN" >> "$GITHUB_ENV"
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echo "KEYCHAIN_PASSWORD=$CUSTOM_PASSWORD" >> "$GITHUB_ENV"
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echo "DIRECT_SIGNING_AVAILABLE=false" >> "$GITHUB_ENV"
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# For debugging only, use a specific team ID if needed
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echo "APPLE_TEAM=$APPLE_TEAM_ID" >> "$GITHUB_ENV"
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shell: bash
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# Step 4: Find and prep app for signing
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- name: Find and prep app for signing
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run: |
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# First check Saved/StagedBuilds directory - where Unreal often places built apps
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echo "Checking Saved/StagedBuilds directory..."
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APP_PATHS=$(find ./Saved/StagedBuilds -type d -name "*.app" 2>/dev/null)
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# If not found, check Builds directory
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if [ -z "$APP_PATHS" ]; then
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echo "Checking Builds directory..."
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APP_PATHS=$(find ./Builds -type d -name "*.app" 2>/dev/null)
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fi
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# If still not found, check the whole workspace
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if [ -z "$APP_PATHS" ]; then
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echo "Checking entire workspace..."
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APP_PATHS=$(find . -type d -name "*.app" -not -path "*/\.*" 2>/dev/null)
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fi
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if [ -z "$APP_PATHS" ]; then
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echo "ERROR: Could not find any app bundles!"
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echo "Listing all directories to help debug:"
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find . -type d -maxdepth 3 | sort
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exit 1
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fi
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echo "Found potential app bundles:"
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echo "$APP_PATHS"
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# Use the first app path found (preferably the main app, not a child app)
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MAIN_APP_PATH=$(echo "$APP_PATHS" | grep -v "CrashReportClient" | head -1 || echo "$APP_PATHS" | head -1)
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# Get app name for later use
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APP_NAME=$(basename "$MAIN_APP_PATH")
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echo "Using app bundle: $MAIN_APP_PATH"
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echo "App name: $APP_NAME"
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echo "APP_PATH=$MAIN_APP_PATH" >> "$GITHUB_ENV"
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echo "APP_NAME=$APP_NAME" >> "$GITHUB_ENV"
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shell: bash
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# Step 5: Sign application with alternative fallback
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- name: Sign application
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env:
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APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
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run: |
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# Debug info
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echo "Signing app bundle: $APP_PATH"
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echo "Using entitlements file: $ENTITLEMENTS_FILE"
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# Sign the app with ad-hoc identity
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echo "🔏 Signing app with ad-hoc identity..."
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/usr/bin/codesign --force --sign - --timestamp --options runtime --entitlements "$WORKSPACE_DIR/$ENTITLEMENTS_FILE" "$APP_PATH"
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# Verify signing
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echo "🔍 Verifying signature..."
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codesign -vvv --deep --strict "$APP_PATH"
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# Check entitlements
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echo "🔍 Checking entitlements..."
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codesign -d --entitlements - "$APP_PATH"
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echo "✅ Ad-hoc signing completed for testing purposes"
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echo "NEEDS_REAL_CERT=true" >> "$GITHUB_ENV"
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shell: bash
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# Step 6: Create Reference Script for Production Signing
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- name: Create Production Signing Reference
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run: |
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echo "📝 Creating reference script for production code signing..."
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cat > sign_and_notarize_production.sh << 'EOF'
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#!/bin/bash
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# Sign and notarize macOS application
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# This script is a reference for using a real Developer ID certificate
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# Configuration (replace with your values)
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APP_PATH="LuckyWorld-Mac-Shipping.app" # Your app path
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TEAM_ID="${APPLE_TEAM_ID}" # Your Apple Team ID
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BUNDLE_ID="com.luckyworld.game" # Your app bundle ID
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ENTITLEMENTS_PATH="LuckyWorld.entitlements" # Your entitlements file
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APPLE_ID="${APPLE_NOTARY_USER}" # Your Apple ID
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APP_PASSWORD="${APPLE_NOTARY_PASSWORD}" # Your app-specific password
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# Step 1: Check for Developer ID Application certificate
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echo "Checking for Developer ID Application certificate..."
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IDENTITY=$(security find-identity -v -p codesigning | grep "Developer ID Application" | head -1 | awk -F '"' '{print $2}')
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if [ -z "$IDENTITY" ]; then
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echo "Error: No Developer ID Application certificate found"
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echo "Please create a Developer ID Application certificate in your Apple Developer account"
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echo "and install it in your keychain"
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exit 1
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fi
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echo "Using identity: $IDENTITY"
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# Step 2: Sign the app
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echo "Signing app..."
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codesign --force --options runtime --entitlements "$ENTITLEMENTS_PATH" \
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--sign "$IDENTITY" --timestamp "$APP_PATH"
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# Step 3: Verify signing
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echo "Verifying signature..."
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codesign -vvv --deep --strict "$APP_PATH"
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# Step 4: Create zip for notarization
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echo "Creating zip for notarization..."
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ZIP_PATH="${APP_PATH%.app}-notarize.zip"
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ditto -c -k --keepParent "$APP_PATH" "$ZIP_PATH"
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# Step 5: Submit for notarization
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echo "Submitting for notarization..."
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xcrun notarytool submit "$ZIP_PATH" \
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--apple-id "$APPLE_ID" \
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--password "$APP_PASSWORD" \
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--team-id "$TEAM_ID" \
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--wait
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# Step 6: Staple the notarization ticket
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echo "Stapling notarization ticket..."
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xcrun stapler staple "$APP_PATH"
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# Step 7: Verify notarization
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echo "Verifying notarization..."
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spctl --assess --verbose --type exec "$APP_PATH"
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# Step 8: Create final distribution zip
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echo "Creating final distribution zip..."
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FINAL_ZIP="${APP_PATH%.app}-macOS-Signed.zip"
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ditto -c -k --keepParent "$APP_PATH" "$FINAL_ZIP"
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echo "✅ App successfully signed and notarized!"
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echo "Final package: $FINAL_ZIP"
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EOF
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chmod +x sign_and_notarize_production.sh
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echo "✅ Created reference script for production code signing"
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shell: bash
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# Step 9: Upload test artifact
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- name: Upload Test Build Artifact
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uses: actions/upload-artifact@v3
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if: success()
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# Use the macos-notarize action to sign and notarize the app
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- name: Sign and Notarize macOS App
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uses: ./.gitea/actions/macos-notarize
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id: sign-and-notarize
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with:
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name: LuckyWorld-macOS-UNSIGNED-TEST
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path: PackagedReleases/LuckyWorld-macOS-UNSIGNED-TEST.zip
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app-path: ${{ env.APP_PATH }}
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entitlements-file: ${{ env.ENTITLEMENTS_FILE }}
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team-id: ${{ secrets.APPLE_TEAM_ID }}
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certificate-base64: ${{ secrets.MACOS_CERTIFICATE }}
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certificate-password: ${{ secrets.MACOS_CERTIFICATE_PWD }}
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notarization-method: 'api-key'
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notary-api-key-id: ${{ secrets.NOTARY_API_KEY_ID }}
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notary-api-key-issuer-id: ${{ secrets.NOTARY_API_KEY_ISSUER_ID }}
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notary-api-key-path: ${{ secrets.NOTARY_API_KEY_CONTENT }}
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bundle-id: 'com.luckyrobots.luckyworld'
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fallback-to-adhoc: 'true'
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# Upload signed app if available
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- name: Upload Signed App
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uses: actions/upload-artifact@v3
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if: steps.sign-and-notarize.outputs.signed != 'none'
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with:
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name: LuckyWorld-macOS-Signed
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path: ${{ steps.sign-and-notarize.outputs.package-path }}
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retention-days: 7
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# Step 10: Cleanup
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- name: Cleanup
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if: always()
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# Report results
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- name: Report Results
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run: |
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# Clean up keychain and certificates
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rm -rf "$HOME/certificates" || true
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security delete-keychain "$HOME/certificates/build.keychain" || true
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echo "🔐 App signing: ${{ steps.sign-and-notarize.outputs.signed }}"
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echo "🔏 App notarization: ${{ steps.sign-and-notarize.outputs.notarized }}"
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echo "Cleanup complete"
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if [ "${{ steps.sign-and-notarize.outputs.signed }}" != "none" ]; then
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echo "✅ Packaging completed successfully!"
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echo "Final package: ${{ steps.sign-and-notarize.outputs.package-path }}"
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else
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echo "⚠️ App was not signed - check the logs for details"
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fi
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shell: bash
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