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Test macOS Build Action / test-macos-build (push) Failing after 28m28s
130 lines
4.7 KiB
YAML
130 lines
4.7 KiB
YAML
name: Test macOS Build Action
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on:
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workflow_dispatch: # Manual trigger only for testing
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push:
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branches: [ozgur/build]
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jobs:
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test-macos-build:
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runs-on: macos
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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lfs: true
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fetch-depth: 0
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# Setup environment for build
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- name: Setup environment
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run: |
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# Get the working directory path for absolute paths
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WORKSPACE_DIR="$(pwd)"
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echo "WORKSPACE_DIR=$WORKSPACE_DIR" >> "$GITHUB_ENV"
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echo "ENTITLEMENTS_FILE=LuckyWorld.entitlements" >> "$GITHUB_ENV"
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# Create directories for builds
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mkdir -p Builds/Mac
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mkdir -p PackagedReleases
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echo "Environment setup complete"
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shell: bash
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# Build for macOS - use your own build script or create a test app if needed
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- name: Build for macOS
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run: |
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if [ -f "./scripts/mac_build.sh" ]; then
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chmod +x ./scripts/mac_build.sh
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./scripts/mac_build.sh
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else
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echo "ERROR: Build script not found at ./scripts/mac_build.sh"
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exit 1
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fi
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shell: bash
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# Find the app bundle
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- name: Find app bundle
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run: |
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if [ -z "$APP_PATH" ]; then
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# First check Saved/StagedBuilds directory - where Unreal often places built apps
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echo "Checking Saved/StagedBuilds directory..."
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APP_PATHS=$(find ./Saved/StagedBuilds -type d -name "*.app" 2>/dev/null)
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# If not found, check Builds directory
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if [ -z "$APP_PATHS" ]; then
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echo "Checking Builds directory..."
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APP_PATHS=$(find ./Builds -type d -name "*.app" 2>/dev/null)
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fi
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# If still not found, check the whole workspace
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if [ -z "$APP_PATHS" ]; then
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echo "Checking entire workspace..."
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APP_PATHS=$(find . -type d -name "*.app" -not -path "*/\.*" 2>/dev/null)
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fi
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if [ -z "$APP_PATHS" ]; then
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echo "ERROR: Could not find any app bundles!"
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echo "Listing all directories to help debug:"
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find . -type d -maxdepth 3 | sort
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exit 1
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fi
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echo "Found potential app bundles:"
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echo "$APP_PATHS"
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# Use the first app path found (preferably the main app, not a child app)
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MAIN_APP_PATH=$(echo "$APP_PATHS" | grep -v "CrashReportClient" | head -1 || echo "$APP_PATHS" | head -1)
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echo "Using app bundle: $MAIN_APP_PATH"
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echo "APP_PATH=$MAIN_APP_PATH" >> "$GITHUB_ENV"
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else
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echo "App path already set: $APP_PATH"
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fi
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# Make sure app exists
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if [ ! -d "$APP_PATH" ]; then
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echo "ERROR: App bundle not found at $APP_PATH!"
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exit 1
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fi
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shell: bash
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# Use the macos-notarize action to sign and notarize the app
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- name: Sign and Notarize macOS App
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uses: ./.gitea/actions/macos-notarize
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id: sign-and-notarize
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with:
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app-path: ${{ env.APP_PATH }}
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entitlements-file: ${{ env.ENTITLEMENTS_FILE }}
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team-id: ${{ secrets.APPLE_TEAM_ID }}
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certificate-base64: ${{ secrets.MACOS_CERTIFICATE }}
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certificate-password: ${{ secrets.MACOS_CERTIFICATE_PWD }}
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notarization-method: 'api-key'
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notary-api-key-id: ${{ secrets.NOTARY_API_KEY_ID }}
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notary-api-key-issuer-id: ${{ secrets.NOTARY_API_KEY_ISSUER_ID }}
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notary-api-key-path: ${{ secrets.NOTARY_API_KEY_CONTENT }}
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bundle-id: 'com.luckyrobots.luckyworld'
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fallback-to-adhoc: 'true'
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# Upload signed app if available
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- name: Upload Signed App
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uses: actions/upload-artifact@v3
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if: steps.sign-and-notarize.outputs.signed != 'none'
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with:
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name: LuckyWorld-macOS-Signed
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path: ${{ steps.sign-and-notarize.outputs.package-path }}
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retention-days: 7
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# Report results
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- name: Report Results
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run: |
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echo "🔐 App signing: ${{ steps.sign-and-notarize.outputs.signed }}"
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echo "🔏 App notarization: ${{ steps.sign-and-notarize.outputs.notarized }}"
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if [ "${{ steps.sign-and-notarize.outputs.signed }}" != "none" ]; then
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echo "✅ Packaging completed successfully!"
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echo "Final package: ${{ steps.sign-and-notarize.outputs.package-path }}"
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else
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echo "⚠️ App was not signed - check the logs for details"
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fi
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shell: bash
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