fix(workflows): update macOS build workflow to enable push triggers and refine local signing process
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Test macOS Build Action / test-macos-build (push) Failing after 28m28s

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Ozgur 2025-04-14 16:04:47 +02:00
parent 336f57f6f0
commit 567ef909f8
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GPG Key ID: 66CDF27505A35546
2 changed files with 89 additions and 273 deletions

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@ -2,8 +2,8 @@ name: Test Local Signing
on:
workflow_dispatch: # Manual trigger
push:
branches: [ozgur/build]
# push:
# branches: [ozgur/build]
jobs:
test-local-signing:

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@ -2,8 +2,8 @@ name: Test macOS Build Action
on:
workflow_dispatch: # Manual trigger only for testing
# push:
# branches: [ozgur/build]
push:
branches: [ozgur/build]
jobs:
test-macos-build:
@ -15,145 +15,37 @@ jobs:
lfs: true
fetch-depth: 0
- name: Check entitlements file
run: |
# Check if entitlements files exist
if [ -f "LuckyWorld.entitlements" ]; then
echo "Using existing LuckyWorld.entitlements file"
ENTITLEMENTS_FILE="LuckyWorld.entitlements"
else
echo "Creating default entitlements file as LuckyWorld.entitlements"
# Create entitlements file line by line instead of heredoc
echo '<?xml version="1.0" encoding="UTF-8"?>' > LuckyWorld.entitlements
echo '<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">' >> LuckyWorld.entitlements
echo '<plist version="1.0">' >> LuckyWorld.entitlements
echo '<dict>' >> LuckyWorld.entitlements
echo ' <key>com.apple.security.cs.allow-jit</key>' >> LuckyWorld.entitlements
echo ' <true/>' >> LuckyWorld.entitlements
echo ' <key>com.apple.security.cs.allow-unsigned-executable-memory</key>' >> LuckyWorld.entitlements
echo ' <true/>' >> LuckyWorld.entitlements
echo ' <key>com.apple.security.cs.disable-library-validation</key>' >> LuckyWorld.entitlements
echo ' <true/>' >> LuckyWorld.entitlements
echo ' <key>com.apple.security.cs.allow-dyld-environment-variables</key>' >> LuckyWorld.entitlements
echo ' <true/>' >> LuckyWorld.entitlements
echo ' <key>com.apple.security.device.audio-input</key>' >> LuckyWorld.entitlements
echo ' <true/>' >> LuckyWorld.entitlements
echo ' <key>com.apple.security.device.camera</key>' >> LuckyWorld.entitlements
echo ' <true/>' >> LuckyWorld.entitlements
echo '</dict>' >> LuckyWorld.entitlements
echo '</plist>' >> LuckyWorld.entitlements
ENTITLEMENTS_FILE="LuckyWorld.entitlements"
fi
echo "Using entitlements file: $ENTITLEMENTS_FILE"
echo "ENTITLEMENTS_FILE=$ENTITLEMENTS_FILE" >> "$GITHUB_ENV"
shell: bash
# Step 1: Setup environment
# Setup environment for build
- name: Setup environment
run: |
# Use the correct path where Unreal Engine is installed
UE_PATH="/Users/Shared/Epic Games/UE_5.5"
if [ ! -d "$UE_PATH" ]; then
echo "Warning: Unreal Engine is not installed in the expected location"
echo "This is expected in CI environment - continuing anyway"
fi
# Get the working directory path for absolute paths
WORKSPACE_DIR="$(pwd)"
echo "WORKSPACE_DIR=$WORKSPACE_DIR" >> "$GITHUB_ENV"
echo "ENTITLEMENTS_FILE=LuckyWorld.entitlements" >> "$GITHUB_ENV"
# Create directories for builds
mkdir -p Builds/Mac
mkdir -p PackagedReleases
echo "Using Unreal Engine 5.5"
# Get the working directory path for absolute paths
WORKSPACE_DIR="$(pwd)"
echo "WORKSPACE_DIR=$WORKSPACE_DIR" >> "$GITHUB_ENV"
echo "Environment setup complete"
shell: bash
# Step 2: Build for macOS
# Build for macOS - use your own build script or create a test app if needed
- name: Build for macOS
run: |
if [ -f "./scripts/mac_build.sh" ]; then
chmod +x ./scripts/mac_build.sh
./scripts/mac_build.sh
else
echo "Build script not found, skipping this step"
fi
shell: bash
# Step 3: Enhanced Debug for Certificate Import
- name: Debug Certificate Import
env:
CERTIFICATE_BASE64: ${{ secrets.MACOS_CERTIFICATE }}
CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CERTIFICATE_PWD }}
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
run: |
# Debug: Print working directory and available resources
echo "Current working directory: $(pwd)"
echo "Contents of Saved/StagedBuilds directory (if exists):"
find ./Saved -type d -name "*.app" 2>/dev/null || echo "No .app bundles found in Saved/"
# Checking system keychains
echo "Examining system keychains and certificates..."
security list-keychains
security default-keychain
# Decode certificate and examine format - DEBUG
echo "Decoding certificate to debug..."
CERT_DIR="$HOME/certificates"
mkdir -p "$CERT_DIR"
CERT_PATH="$CERT_DIR/developer_certificate.p12"
echo "$CERTIFICATE_BASE64" | base64 --decode > "$CERT_PATH"
# Check if certificate was properly decoded
if [ -f "$CERT_PATH" ]; then
echo "Certificate was decoded, size: $(wc -c < "$CERT_PATH") bytes"
echo "Certificate file type: $(file "$CERT_PATH")"
else
echo "ERROR: Failed to decode certificate"
echo "ERROR: Build script not found at ./scripts/mac_build.sh"
exit 1
fi
# Trying import with different methods
echo "ATTEMPT 1: Using login keychain"
KEYCHAIN_PASSWORD="$(security find-generic-password -a ${USER} -s login -w)"
security unlock-keychain -p "$KEYCHAIN_PASSWORD" login.keychain
security import "$CERT_PATH" -P "$CERTIFICATE_PASSWORD" -k login.keychain -T /usr/bin/codesign || echo "Import to login keychain failed"
echo "ATTEMPT 2: Creating custom keychain"
CUSTOM_KEYCHAIN="$CERT_DIR/build.keychain"
CUSTOM_PASSWORD="temppassword123"
security create-keychain -p "$CUSTOM_PASSWORD" "$CUSTOM_KEYCHAIN"
security default-keychain -s "$CUSTOM_KEYCHAIN"
security unlock-keychain -p "$CUSTOM_PASSWORD" "$CUSTOM_KEYCHAIN"
security import "$CERT_PATH" -P "$CERTIFICATE_PASSWORD" -k "$CUSTOM_KEYCHAIN" -T /usr/bin/codesign || echo "Import to custom keychain failed"
# Add to search list
security list-keychains -d user -s "$CUSTOM_KEYCHAIN" login.keychain
security set-key-partition-list -S apple-tool:,apple: -s -k "$CUSTOM_PASSWORD" "$CUSTOM_KEYCHAIN"
# Check available identities in both keychains
echo "Checking login keychain for identities:"
security find-identity -v -p codesigning login.keychain || echo "No identities in login keychain"
echo "Checking custom keychain for identities:"
security find-identity -v -p codesigning "$CUSTOM_KEYCHAIN" || echo "No identities in custom keychain"
# Fallback solution - use adhoc signing for testing
echo "FALLBACK: Setting up adhoc signing option"
echo "KEYCHAIN_PATH=$CUSTOM_KEYCHAIN" >> "$GITHUB_ENV"
echo "KEYCHAIN_PASSWORD=$CUSTOM_PASSWORD" >> "$GITHUB_ENV"
echo "DIRECT_SIGNING_AVAILABLE=false" >> "$GITHUB_ENV"
# For debugging only, use a specific team ID if needed
echo "APPLE_TEAM=$APPLE_TEAM_ID" >> "$GITHUB_ENV"
shell: bash
# Step 4: Find and prep app for signing
- name: Find and prep app for signing
# Find the app bundle
- name: Find app bundle
run: |
if [ -z "$APP_PATH" ]; then
# First check Saved/StagedBuilds directory - where Unreal often places built apps
echo "Checking Saved/StagedBuilds directory..."
APP_PATHS=$(find ./Saved/StagedBuilds -type d -name "*.app" 2>/dev/null)
@ -183,132 +75,56 @@ jobs:
# Use the first app path found (preferably the main app, not a child app)
MAIN_APP_PATH=$(echo "$APP_PATHS" | grep -v "CrashReportClient" | head -1 || echo "$APP_PATHS" | head -1)
# Get app name for later use
APP_NAME=$(basename "$MAIN_APP_PATH")
echo "Using app bundle: $MAIN_APP_PATH"
echo "App name: $APP_NAME"
echo "APP_PATH=$MAIN_APP_PATH" >> "$GITHUB_ENV"
echo "APP_NAME=$APP_NAME" >> "$GITHUB_ENV"
shell: bash
# Step 5: Sign application with alternative fallback
- name: Sign application
env:
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
run: |
# Debug info
echo "Signing app bundle: $APP_PATH"
echo "Using entitlements file: $ENTITLEMENTS_FILE"
# Sign the app with ad-hoc identity
echo "🔏 Signing app with ad-hoc identity..."
/usr/bin/codesign --force --sign - --timestamp --options runtime --entitlements "$WORKSPACE_DIR/$ENTITLEMENTS_FILE" "$APP_PATH"
# Verify signing
echo "🔍 Verifying signature..."
codesign -vvv --deep --strict "$APP_PATH"
# Check entitlements
echo "🔍 Checking entitlements..."
codesign -d --entitlements - "$APP_PATH"
echo "✅ Ad-hoc signing completed for testing purposes"
echo "NEEDS_REAL_CERT=true" >> "$GITHUB_ENV"
shell: bash
# Step 6: Create Reference Script for Production Signing
- name: Create Production Signing Reference
run: |
echo "📝 Creating reference script for production code signing..."
cat > sign_and_notarize_production.sh << 'EOF'
#!/bin/bash
# Sign and notarize macOS application
# This script is a reference for using a real Developer ID certificate
# Configuration (replace with your values)
APP_PATH="LuckyWorld-Mac-Shipping.app" # Your app path
TEAM_ID="${APPLE_TEAM_ID}" # Your Apple Team ID
BUNDLE_ID="com.luckyworld.game" # Your app bundle ID
ENTITLEMENTS_PATH="LuckyWorld.entitlements" # Your entitlements file
APPLE_ID="${APPLE_NOTARY_USER}" # Your Apple ID
APP_PASSWORD="${APPLE_NOTARY_PASSWORD}" # Your app-specific password
# Step 1: Check for Developer ID Application certificate
echo "Checking for Developer ID Application certificate..."
IDENTITY=$(security find-identity -v -p codesigning | grep "Developer ID Application" | head -1 | awk -F '"' '{print $2}')
if [ -z "$IDENTITY" ]; then
echo "Error: No Developer ID Application certificate found"
echo "Please create a Developer ID Application certificate in your Apple Developer account"
echo "and install it in your keychain"
exit 1
else
echo "App path already set: $APP_PATH"
fi
echo "Using identity: $IDENTITY"
# Step 2: Sign the app
echo "Signing app..."
codesign --force --options runtime --entitlements "$ENTITLEMENTS_PATH" \
--sign "$IDENTITY" --timestamp "$APP_PATH"
# Step 3: Verify signing
echo "Verifying signature..."
codesign -vvv --deep --strict "$APP_PATH"
# Step 4: Create zip for notarization
echo "Creating zip for notarization..."
ZIP_PATH="${APP_PATH%.app}-notarize.zip"
ditto -c -k --keepParent "$APP_PATH" "$ZIP_PATH"
# Step 5: Submit for notarization
echo "Submitting for notarization..."
xcrun notarytool submit "$ZIP_PATH" \
--apple-id "$APPLE_ID" \
--password "$APP_PASSWORD" \
--team-id "$TEAM_ID" \
--wait
# Step 6: Staple the notarization ticket
echo "Stapling notarization ticket..."
xcrun stapler staple "$APP_PATH"
# Step 7: Verify notarization
echo "Verifying notarization..."
spctl --assess --verbose --type exec "$APP_PATH"
# Step 8: Create final distribution zip
echo "Creating final distribution zip..."
FINAL_ZIP="${APP_PATH%.app}-macOS-Signed.zip"
ditto -c -k --keepParent "$APP_PATH" "$FINAL_ZIP"
echo "✅ App successfully signed and notarized!"
echo "Final package: $FINAL_ZIP"
EOF
chmod +x sign_and_notarize_production.sh
echo "✅ Created reference script for production code signing"
# Make sure app exists
if [ ! -d "$APP_PATH" ]; then
echo "ERROR: App bundle not found at $APP_PATH!"
exit 1
fi
shell: bash
# Step 9: Upload test artifact
- name: Upload Test Build Artifact
uses: actions/upload-artifact@v3
if: success()
# Use the macos-notarize action to sign and notarize the app
- name: Sign and Notarize macOS App
uses: ./.gitea/actions/macos-notarize
id: sign-and-notarize
with:
name: LuckyWorld-macOS-UNSIGNED-TEST
path: PackagedReleases/LuckyWorld-macOS-UNSIGNED-TEST.zip
app-path: ${{ env.APP_PATH }}
entitlements-file: ${{ env.ENTITLEMENTS_FILE }}
team-id: ${{ secrets.APPLE_TEAM_ID }}
certificate-base64: ${{ secrets.MACOS_CERTIFICATE }}
certificate-password: ${{ secrets.MACOS_CERTIFICATE_PWD }}
notarization-method: 'api-key'
notary-api-key-id: ${{ secrets.NOTARY_API_KEY_ID }}
notary-api-key-issuer-id: ${{ secrets.NOTARY_API_KEY_ISSUER_ID }}
notary-api-key-path: ${{ secrets.NOTARY_API_KEY_CONTENT }}
bundle-id: 'com.luckyrobots.luckyworld'
fallback-to-adhoc: 'true'
# Upload signed app if available
- name: Upload Signed App
uses: actions/upload-artifact@v3
if: steps.sign-and-notarize.outputs.signed != 'none'
with:
name: LuckyWorld-macOS-Signed
path: ${{ steps.sign-and-notarize.outputs.package-path }}
retention-days: 7
# Step 10: Cleanup
- name: Cleanup
if: always()
# Report results
- name: Report Results
run: |
# Clean up keychain and certificates
rm -rf "$HOME/certificates" || true
security delete-keychain "$HOME/certificates/build.keychain" || true
echo "🔐 App signing: ${{ steps.sign-and-notarize.outputs.signed }}"
echo "🔏 App notarization: ${{ steps.sign-and-notarize.outputs.notarized }}"
echo "Cleanup complete"
if [ "${{ steps.sign-and-notarize.outputs.signed }}" != "none" ]; then
echo "✅ Packaging completed successfully!"
echo "Final package: ${{ steps.sign-and-notarize.outputs.package-path }}"
else
echo "⚠️ App was not signed - check the logs for details"
fi
shell: bash