FT - PilotComponent to drive so100

+ Base class for RobotPawn -> might be replaced by an Actor instead?
This commit is contained in:
Jb win
2025-04-30 21:28:42 +07:00
parent 470cac8f6a
commit c6f63317b6
9 changed files with 282 additions and 0 deletions

View File

@ -0,0 +1,37 @@
#pragma once
#include "CoreMinimal.h"
#include "SharedDef.h"
#include "RobotPawn.generated.h"
class AMujocoVolumeActor;
class URobotPilotComponent;
// Enum of bots
UCLASS(Blueprintable)
class LUCKYWORLDV2_API ARobotPawn : public APawn // Should be an actor?
{
GENERATED_BODY()
public:
ARobotPawn();
virtual void BeginPlay() override;
// TODO Called by GameInstance after robot has been spawned
void InitRobot();
UPROPERTY(EditAnywhere, BlueprintReadWrite)
ERobotsName RobotType = ERobotsName::None; // This value must be set in the pawn
UPROPERTY(EditAnywhere, BlueprintReadWrite) // TODO Remove UPROPERTY once we migrate physics proxy initialization from Pawn
TWeakObjectPtr<AMujocoVolumeActor> PhysicSceneProxy;
// -------------------
// ------ PILOT ------
// -------------------
UPROPERTY(EditAnywhere, BlueprintReadWrite)
URobotPilotComponent* RobotPilotComponent = nullptr;
UFUNCTION(BlueprintCallable)
void InitPilotComponent(); // This should have Robot type as parameter?
};