22 lines
598 B
C#
22 lines
598 B
C#
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
using UnrealBuildTool;
|
|
using System.Collections.Generic;
|
|
|
|
public class luckyworldTarget : TargetRules
|
|
{
|
|
public luckyworldTarget(TargetInfo Target) : base(Target)
|
|
{
|
|
Type = TargetType.Game;
|
|
DefaultBuildSettings = BuildSettingsVersion.V5;
|
|
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
|
CppStandard = CppStandardVersion.Cpp20;
|
|
ExtraModuleNames.AddRange( new string[] { "luckyworld" } );
|
|
|
|
if (Target.Configuration == UnrealTargetConfiguration.Test)
|
|
{
|
|
this.bUseLoggingInShipping = true;
|
|
}
|
|
}
|
|
}
|