LuckyWorld/Source/luckyworld.Target.cs

22 lines
598 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class luckyworldTarget : TargetRules
{
public luckyworldTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
CppStandard = CppStandardVersion.Cpp20;
ExtraModuleNames.AddRange( new string[] { "luckyworld" } );
if (Target.Configuration == UnrealTargetConfiguration.Test)
{
this.bUseLoggingInShipping = true;
}
}
}