LuckyWorld/Source/luckyworldEditor.Target.cs

17 lines
503 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class luckyworldEditorTarget : TargetRules
{
public luckyworldEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
CppStandard = CppStandardVersion.Cpp20;
ExtraModuleNames.AddRange( new string[] { "luckyworld" } );
}
}