59 lines
3.1 KiB
HLSL
59 lines
3.1 KiB
HLSL
// This file is part of the FidelityFX SDK.
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//
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// Copyright (C) 2024 Advanced Micro Devices, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#define FFX_FRAMEINTERPOLATION_BIND_SRV_GAME_MOTION_VECTOR_FIELD_X 0
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#define FFX_FRAMEINTERPOLATION_BIND_SRV_GAME_MOTION_VECTOR_FIELD_Y 1
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#define FFX_FRAMEINTERPOLATION_BIND_SRV_OPTICAL_FLOW_MOTION_VECTOR_FIELD_X 2
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#define FFX_FRAMEINTERPOLATION_BIND_SRV_OPTICAL_FLOW_MOTION_VECTOR_FIELD_Y 3
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#define FFX_FRAMEINTERPOLATION_BIND_SRV_PREVIOUS_INTERPOLATION_SOURCE 4
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#define FFX_FRAMEINTERPOLATION_BIND_SRV_CURRENT_INTERPOLATION_SOURCE 5
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#define FFX_FRAMEINTERPOLATION_BIND_SRV_DISOCCLUSION_MASK 6
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#define FFX_FRAMEINTERPOLATION_BIND_SRV_INPAINTING_PYRAMID 7
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#define FFX_FRAMEINTERPOLATION_BIND_SRV_COUNTERS 8
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#define FFX_FRAMEINTERPOLATION_BIND_UAV_OUTPUT 0
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#define FFX_FRAMEINTERPOLATION_BIND_CB_FRAMEINTERPOLATION 0
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#include "frameinterpolation/ffx_frameinterpolation_callbacks_hlsl.h"
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#include "frameinterpolation/ffx_frameinterpolation_common.h"
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#include "frameinterpolation/ffx_frameinterpolation.h"
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#ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_WIDTH
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#define FFX_FRAMEINTERPOLATION_THREAD_GROUP_WIDTH 8
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#endif // #ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_WIDTH
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#ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_HEIGHT
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#define FFX_FRAMEINTERPOLATION_THREAD_GROUP_HEIGHT 8
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#endif // #ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_HEIGHT
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#ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_DEPTH
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#define FFX_FRAMEINTERPOLATION_THREAD_GROUP_DEPTH 1
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#endif // #ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_DEPTH
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#ifndef FFX_FRAMEINTERPOLATION_NUM_THREADS
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#define FFX_FRAMEINTERPOLATION_NUM_THREADS [numthreads(FFX_FRAMEINTERPOLATION_THREAD_GROUP_WIDTH, FFX_FRAMEINTERPOLATION_THREAD_GROUP_HEIGHT, FFX_FRAMEINTERPOLATION_THREAD_GROUP_DEPTH)]
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#endif // #ifndef FFX_FRAMEINTERPOLATION_NUM_THREADS
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FFX_FRAMEINTERPOLATION_NUM_THREADS
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void CS(FfxInt32x2 iPxPos : SV_DispatchThreadID)
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{
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computeFrameinterpolation(iPxPos);
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}
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