Software Engineer (C++) - Core/Game Engine
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About the Role
Lucky Robots is building the world’s first "Game Engine for Robotics" - a real-time 3D simulation and training platform where AI learns to move, manipulate, and understand the physical world.
Our goal is to make large-scale robot training and testing environments accessible and fast.
If we're being honest, we're looking for someone who truly lives and breathes game engine development — someone ready to push beyond games and tackle everything from physics to rendering. The kind of person who thinks in data, asking, "if this robot in the sim were plugged into a computer with a usb cable, would the output be identical?" — and then makes it identical.
As an early engineer on this team, you’ll have the chance to shape the core architecture and design systems of the engine itself. We move quickly, experiment often, and value people who enjoy solving complex problems in a fast-paced, collaborative startup environment where ideas become reality fast.
We’re looking for an experienced C++ Software Engineer to join our Core Technology team, working on the foundational systems that power our in-house robotics simulation engine.
Responsibilities
Design, implement, and maintain various systems in our custom robotics game engine
Write clean, efficient, and maintainable C++ code, with a strong focus on performance and reliability
Optimize engine subsystems for stability, scalability, and runtime efficiency
Collaborate with other engineers and disciplines (AI, simulation, physics, graphics) to integrate new features and improve the developer experience
Contribute to architectural discussions and share technical insights that shape the evolution of the engine
Qualifications
Bachelor’s degree (or equivalent practical experience) in Computer Science, Software Engineering, or a related field
5+ years of professional experience in modern C++ and solid understanding of software architecture
Proven experience developing high-performance, real-time, and multi-threaded systems
Experience with parallel programming and multi-threading, including synchronization, job systems, and data-oriented design
Experience working with or building game engines (e.g. Unreal, Unity, or proprietary/in-house engines)
Strong understanding of 3D engine architecture and various systems
Solid grasp of mathematics for 3D applications - Linear Algebra, Geometry, Calculus, and Trigonometry
Understanding of software development life cycle, software engineering methodologies and practices, and software quality assurance concepts
Bonus
Experience with graphics APIs (Vulkan, Direct3D 12, Metal, etc.) is a strong plus
Experience with C# and scripting systems
Experience developing simulation or robotics software
Contributions to open-source engine or graphics projects
Passion for AI, physics, or the intersection of robotics and interactive 3D environments