WIP: feat(workflows): add new build workflows for Windows, Linux, and macOS, and remove obsolete build scripts #17
45
.gitea/workflows/build.yml
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45
.gitea/workflows/build.yml
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@ -0,0 +1,45 @@
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name: Unreal Engine Build
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on:
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workflow_dispatch:
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push:
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branches: [ozgur/build]
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jobs:
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trigger-builds:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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fetch-depth: 0
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- name: Trigger Windows Build
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uses: https://gitea.com/actions/gitea-actions-dispatcher@v0.1.0
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with:
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workflow: windows-build.yml
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token: ${{ secrets.GITEATOKEN }}
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- name: Trigger Linux Build
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uses: https://gitea.com/actions/gitea-actions-dispatcher@v0.1.0
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with:
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workflow: linux-build.yml
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token: ${{ secrets.GITEATOKEN }}
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- name: Trigger macOS Build
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uses: https://gitea.com/actions/gitea-actions-dispatcher@v0.1.0
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with:
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workflow: macos-build.yml
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token: ${{ secrets.GITEATOKEN }}
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- name: Wait for builds to complete
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run: |
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echo "Waiting for platform builds to complete..."
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sleep 60 # Adding a delay to ensure builds have time to start
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- name: Trigger Release Creation
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if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
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uses: https://gitea.com/actions/gitea-actions-dispatcher@v0.1.0
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with:
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workflow: release.yml
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token: ${{ secrets.GITEATOKEN }}
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@ -1,103 +0,0 @@
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name: Unreal Release
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on:
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workflow_dispatch:
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inputs:
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windows_build_path:
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description: 'Absolute path to the Windows build zip file'
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required: true
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default: 'E:\LuckyWorld\LuckyRobots\UNREAL_PROJECTS\Luckyrobots\Builds\Windows\LuckyRobots-Windows.zip'
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linux_build_path:
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description: 'Absolute path to the Linux build zip file'
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required: true
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default: 'E:\LuckyWorld\LuckyRobots\UNREAL_PROJECTS\Luckyrobots\Builds\Linux\LuckyRobots-Linux.zip'
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mac_build_path:
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description: 'Absolute path to the Mac build zip file'
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required: true
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default: 'E:\LuckyWorld\LuckyRobots\UNREAL_PROJECTS\Luckyrobots\Builds\Mac\LuckyRobots-Mac.zip'
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jobs:
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build:
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runs-on: windows
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steps:
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- name: Upload Linux Build Artifact
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uses: actions/upload-artifact@v3
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with:
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name: LuckyRobots-Linux
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path: ${{ github.event.inputs.linux_build_path }}
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retention-days: 365
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- name: Upload Windows Build Artifact
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uses: actions/upload-artifact@v3
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with:
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name: LuckyRobots-Windows
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path: ${{ github.event.inputs.windows_build_path }}
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retention-days: 365
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- name: Upload Mac Build Artifact
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uses: actions/upload-artifact@v3
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with:
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name: LuckyRobots-Mac
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path: ${{ github.event.inputs.mac_build_path }}
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retention-days: 365
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- name: Get Release Tag
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shell: pwsh
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run: |
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# Fetch all tags
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git fetch --tags
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# Get the latest version tag, if any
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# Uses Sort-Object with a version comparison scriptblock
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$latestTag = git tag -l "v[0-9]*.[0-9]*.[0-9]*" | Sort-Object -Property @{Expression={[version]($_ -replace 'v')}} | Select-Object -Last 1
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$newVersion = "1.0.0" # Default start version
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if ($null -ne $latestTag -and $latestTag -ne '') {
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Write-Host "Latest tag found: $latestTag"
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# Strip 'v' prefix
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$versionString = $latestTag -replace '^v'
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# Split version into parts
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$versionParts = $versionString.Split('.')
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if ($versionParts.Length -eq 3) {
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$major = [int]$versionParts[0]
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$minor = [int]$versionParts[1]
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$patch = [int]$versionParts[2]
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# Auto-increment patch version
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$patch++
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$newVersion = "$major.$minor.$patch"
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Write-Host "Auto-incremented patch version from $versionString to $newVersion"
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} else {
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Write-Host "Could not parse version from tag: $latestTag. Defaulting to 1.0.0"
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}
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} else {
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Write-Host "No previous version tags found, starting with 1.0.0"
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}
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# Final tag with v prefix
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$tag = "v$newVersion"
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# Set environment variable for subsequent steps
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echo "RELEASE_TAG=$tag" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
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Write-Host "Using release tag: $tag"
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- name: Create Release
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uses: https://gitea.com/actions/gitea-release-action@main
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with:
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token: '${{ secrets.GITEA_TOKEN }}'
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title: 'Release ${{ env.RELEASE_TAG }}'
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body: |
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## LuckyRobots Game Release ${{ env.RELEASE_TAG }}
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Windows, Linux and Mac builds are attached below.
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### Build Information
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- Build Number: #${{ github.run_number }}
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- Commit: ${{ github.sha }}
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- Branch: ${{ github.ref_name }}
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- Build Date: $(date -u +"%Y-%m-%d %H:%M:%S UTC")
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prerelease: ${{ github.ref != 'refs/heads/main' }}
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tag_name: '${{ env.RELEASE_TAG }}'
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53
.gitea/workflows/linux-build.yml
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53
.gitea/workflows/linux-build.yml
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@ -0,0 +1,53 @@
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name: Linux Build
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on:
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workflow_dispatch:
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workflow_call:
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jobs:
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linux-build:
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runs-on: windows
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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lfs: true
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fetch-depth: 0
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- name: Setup environment
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run: |
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# Set environment variables for Unreal Engine
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echo "UE_ROOT=E:/Games/UE_5.5" >> $GITHUB_ENV
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# Set environment variables for Linux toolchain (needed for cross-compilation)
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$env:LINUX_MULTIARCH_ROOT="C:/UnrealToolchains/v23_clang-18.1.0-rockylinux8"
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echo "LINUX_MULTIARCH_ROOT=${LINUX_MULTIARCH_ROOT}" >> $GITHUB_ENV
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# Create directories for builds
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if (!(Test-Path "Builds/Linux")) { New-Item -ItemType Directory -Path "Builds/Linux" -Force }
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if (!(Test-Path "PackagedReleases")) { New-Item -ItemType Directory -Path "PackagedReleases" -Force }
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- name: Build for Linux
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run: |
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# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
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& 'C:\Program Files\Git\bin\bash.exe' -c "./scripts/linux_build.sh"
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- name: Package Linux build
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run: |
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echo "Packaging Linux build..."
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if [ -d "Builds/Linux" ]; then
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cd Builds/Linux
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zip -r ../../PackagedReleases/LuckyRobots-Linux.zip .
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cd ../..
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fi
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echo "=== Packaged Linux release ==="
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ls -la PackagedReleases/
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- name: Upload Linux Build Artifact
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uses: actions/upload-artifact@v3
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if: success() && hashFiles('PackagedReleases/LuckyRobots-Linux.zip') != ''
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with:
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name: LuckyRobots-Linux
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path: PackagedReleases/LuckyRobots-Linux.zip
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retention-days: 365
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81
.gitea/workflows/macos-build.yml
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81
.gitea/workflows/macos-build.yml
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@ -0,0 +1,81 @@
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name: macOS Build
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on:
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workflow_dispatch:
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workflow_call:
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jobs:
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macos-build:
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runs-on: macos
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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lfs: true
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fetch-depth: 0
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- name: Setup environment
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run: |
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# Use the correct path where Unreal Engine is installed
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UE_PATH="/Users/Shared/Epic Games/UE_5.5"
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if [ ! -d "$UE_PATH" ]; then
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echo "Error: Unreal Engine is not installed in the expected location"
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echo "Please ensure Unreal Engine is installed at $UE_PATH"
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exit 1
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fi
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# Create directories for builds
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mkdir -p Builds/Mac
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mkdir -p PackagedReleases
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echo "Using Unreal Engine 5.5"
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- name: Build for macOS
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run: |
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chmod +x ./scripts/mac_build.sh
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./scripts/mac_build.sh
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- name: Package macOS build
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run: |
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echo "Preparing packaged files for release..."
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# Find the app bundle in the Builds directory
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APP_PATH=$(find Builds -type d -name "*.app" | head -1)
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if [ -n "$APP_PATH" ]; then
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echo "Found app bundle: $APP_PATH"
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# Get the app name
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APP_NAME=$(basename "$APP_PATH")
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# Create zip file of the app bundle
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(cd $(dirname "$APP_PATH") && zip -r "../../PackagedReleases/LuckyRobots-macOS.zip" "$APP_NAME")
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echo "Created packaged release: PackagedReleases/LuckyRobots-macOS.zip"
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else
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echo "No .app bundle found in Builds directory"
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# Look for a directory that might be a bundle but not named .app
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MAIN_BUILD_DIR=$(find Builds -mindepth 1 -maxdepth 1 -type d | head -1)
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if [ -n "$MAIN_BUILD_DIR" ]; then
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echo "Found main build directory: $MAIN_BUILD_DIR"
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DIR_NAME=$(basename "$MAIN_BUILD_DIR")
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# Package this directory as if it were the app
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(cd $(dirname "$MAIN_BUILD_DIR") && zip -r "../../PackagedReleases/LuckyRobots-macOS.zip" "$DIR_NAME")
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echo "Created packaged release from main directory: PackagedReleases/LuckyRobots-macOS.zip"
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else
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# Package the entire Builds directory as a fallback
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echo "No main directory found, packaging everything"
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zip -r "PackagedReleases/LuckyRobots-macOS.zip" Builds
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echo "Created fallback package: PackagedReleases/LuckyRobots-macOS.zip"
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fi
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fi
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echo "Packaged releases:"
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ls -la PackagedReleases/
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- name: Upload macOS Build Artifact
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uses: actions/upload-artifact@v3
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if: success()
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with:
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name: LuckyRobots-macOS
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path: PackagedReleases/LuckyRobots-macOS.zip
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retention-days: 365
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163
.gitea/workflows/release.yml
Normal file
163
.gitea/workflows/release.yml
Normal file
@ -0,0 +1,163 @@
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name: Create Release
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||||||
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|
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on:
|
||||||
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workflow_dispatch:
|
||||||
|
workflow_call:
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||||||
|
|
||||||
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jobs:
|
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create-release:
|
||||||
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runs-on: ubuntu-latest
|
||||||
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if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
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steps:
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- name: Checkout repository
|
||||||
|
uses: actions/checkout@v3
|
||||||
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with:
|
||||||
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fetch-depth: 0
|
||||||
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- name: Create Tag
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||||||
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run: |
|
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# Fetch all tags
|
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git fetch --tags
|
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|
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# Get the latest version tag, if any
|
||||||
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LATEST_TAG=$(git tag -l "v[0-9]*.[0-9]*.[0-9]*" | sort -V | tail -n1)
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if [ -z "$LATEST_TAG" ]; then
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# No previous version tag, start with 1.0.0
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NEW_VERSION="1.0.0"
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echo "No previous version tags found, starting with 1.0.0"
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|
else
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# Strip 'v' prefix if it exists
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VERSION=${LATEST_TAG#v}
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# Split version into parts
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MAJOR=$(echo $VERSION | cut -d. -f1)
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MINOR=$(echo $VERSION | cut -d. -f2)
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PATCH=$(echo $VERSION | cut -d. -f3)
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|
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# Auto-increment patch version
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PATCH=$((PATCH + 1))
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NEW_VERSION="${MAJOR}.${MINOR}.${PATCH}"
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|
echo "Auto-incremented patch version from ${VERSION} to ${NEW_VERSION}"
|
||||||
|
fi
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||||||
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|
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# Final tag with v prefix
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|
TAG="v${NEW_VERSION}"
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||||||
|
echo "Creating git tag: $TAG"
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|
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# Configure git with token authentication
|
||||||
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git config --global user.email "actions@gitea.com"
|
||||||
|
git config --global user.name "Gitea Actions"
|
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||||||
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# Direct token approach
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||||||
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git remote set-url origin "https://runner:${{ secrets.GITEATOKEN }}@luckyrobots.com/luckyrobots/luckyworld.git"
|
||||||
|
|
||||||
|
# Check if tag exists
|
||||||
|
if ! git rev-parse "$TAG" >/dev/null 2>&1; then
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||||||
|
# Create tag
|
||||||
|
git tag -a "$TAG" -m "Release $TAG"
|
||||||
|
|
||||||
|
# Push tag
|
||||||
|
git push origin "$TAG"
|
||||||
|
echo "Successfully created and pushed tag: $TAG"
|
||||||
|
else
|
||||||
|
echo "Tag $TAG already exists, skipping tag creation"
|
||||||
|
fi
|
||||||
|
echo "RELEASE_TAG=$TAG" >> $GITHUB_ENV
|
||||||
|
|
||||||
|
- name: Download all artifacts
|
||||||
|
uses: actions/download-artifact@v3
|
||||||
|
with:
|
||||||
|
path: releases
|
||||||
|
|
||||||
|
- name: Create Build Info
|
||||||
|
run: |
|
||||||
|
# Create a build info JSON file
|
||||||
|
echo '{
|
||||||
|
"version": "${{ env.RELEASE_TAG }}",
|
||||||
|
"buildNumber": "${{ github.run_number }}",
|
||||||
|
"commit": "${{ github.sha }}",
|
||||||
|
"branch": "${{ github.ref_name }}",
|
||||||
|
"buildDate": "'$(date -u +"%Y-%m-%dT%H:%M:%SZ")'",
|
||||||
|
"artifacts": {
|
||||||
|
"windows": "https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows",
|
||||||
|
"linux": "https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux",
|
||||||
|
"macos": "https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-macOS"
|
||||||
|
}
|
||||||
|
}' > build-info.json
|
||||||
|
|
||||||
|
# Create a simple HTML download page
|
||||||
|
echo '<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
<title>LuckyRobots ${{ env.RELEASE_TAG }} Downloads</title>
|
||||||
|
<style>
|
||||||
|
body { font-family: Arial, sans-serif; max-width: 800px; margin: 0 auto; padding: 20px; }
|
||||||
|
h1 { color: #333; }
|
||||||
|
.download-btn {
|
||||||
|
display: inline-block;
|
||||||
|
background-color: #4CAF50;
|
||||||
|
color: white;
|
||||||
|
padding: 10px 20px;
|
||||||
|
text-decoration: none;
|
||||||
|
border-radius: 4px;
|
||||||
|
margin: 10px 5px;
|
||||||
|
}
|
||||||
|
.download-btn:hover { background-color: #45a049; }
|
||||||
|
.platform { margin-bottom: 30px; }
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<h1>LuckyRobots Game - ${{ env.RELEASE_TAG }}</h1>
|
||||||
|
<p>Build #${{ github.run_number }} - Built from commit: ${{ github.sha }}</p>
|
||||||
|
|
||||||
|
<div class="platform">
|
||||||
|
<h2>Windows</h2>
|
||||||
|
<p><a href="https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows" class="download-btn">Download Windows Build</a></p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="platform">
|
||||||
|
<h2>Linux</h2>
|
||||||
|
<p><a href="https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux" class="download-btn">Download Linux Build</a></p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="platform">
|
||||||
|
<h2>macOS</h2>
|
||||||
|
<p><a href="https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-macOS" class="download-btn">Download macOS Build</a></p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<footer>
|
||||||
|
<p>Generated on '$(date -u +"%Y-%m-%d %H:%M:%S UTC")'</p>
|
||||||
|
</footer>
|
||||||
|
</body>
|
||||||
|
</html>' > downloads.html
|
||||||
|
|
||||||
|
- name: Create Release
|
||||||
|
uses: https://gitea.com/actions/gitea-release-action@main
|
||||||
|
with:
|
||||||
|
files: |-
|
||||||
|
build-info.json
|
||||||
|
downloads.html
|
||||||
|
token: '${{ secrets.GITEATOKEN }}'
|
||||||
|
title: 'Release ${{ env.RELEASE_TAG }}'
|
||||||
|
body: |
|
||||||
|
## LuckyRobots Game Release ${{ env.RELEASE_TAG }}
|
||||||
|
|
||||||
|
### Download Links
|
||||||
|
|
||||||
|
Download builds from our CI artifacts:
|
||||||
|
|
||||||
|
- [Windows Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows)
|
||||||
|
- [Linux Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux)
|
||||||
|
- [macOS Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-macOS)
|
||||||
|
|
||||||
|
### Build Information
|
||||||
|
|
||||||
|
- Build Number: #${{ github.run_number }}
|
||||||
|
- Commit: ${{ github.sha }}
|
||||||
|
- Branch: ${{ github.ref_name }}
|
||||||
|
- Build Date: $(date -u +"%Y-%m-%d %H:%M:%S UTC")
|
||||||
|
prerelease: ${{ github.ref != 'refs/heads/main' }}
|
||||||
|
tag_name: '${{ env.RELEASE_TAG }}'
|
@ -1,347 +0,0 @@
|
|||||||
name: Unreal Engine Build
|
|
||||||
|
|
||||||
on:
|
|
||||||
workflow_dispatch:
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
build-and-release:
|
|
||||||
runs-on: windows
|
|
||||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
|
||||||
steps:
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v3
|
|
||||||
with:
|
|
||||||
lfs: true
|
|
||||||
fetch-depth: 0
|
|
||||||
|
|
||||||
- name: Setup environment
|
|
||||||
run: |
|
|
||||||
# Set environment variables for Unreal Engine
|
|
||||||
echo "UE_ROOT=E:/Games/UE_5.5" >> $GITHUB_ENV
|
|
||||||
# Set environment variables for Linux toolchain
|
|
||||||
$env:LINUX_MULTIARCH_ROOT="C:/UnrealToolchains/v23_clang-18.1.0-rockylinux8"
|
|
||||||
echo "LINUX_MULTIARCH_ROOT=${LINUX_MULTIARCH_ROOT}" >> $GITHUB_ENV
|
|
||||||
|
|
||||||
# Create directories for builds (with error handling)
|
|
||||||
if (!(Test-Path "Builds/Windows")) { New-Item -ItemType Directory -Path "Builds/Windows" -Force }
|
|
||||||
if (!(Test-Path "Builds/Linux")) { New-Item -ItemType Directory -Path "Builds/Linux" -Force }
|
|
||||||
if (!(Test-Path "PackagedReleases")) { New-Item -ItemType Directory -Path "PackagedReleases" -Force }
|
|
||||||
|
|
||||||
- name: Build for Windows
|
|
||||||
run: |
|
|
||||||
# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
|
|
||||||
& 'C:\Program Files\Git\bin\bash.exe' -c "./win_build.sh"
|
|
||||||
|
|
||||||
- name: Build for Linux
|
|
||||||
run: |
|
|
||||||
# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
|
|
||||||
& 'C:\Program Files\Git\bin\bash.exe' -c "./linux_build.sh"
|
|
||||||
|
|
||||||
- name: Package builds
|
|
||||||
run: |
|
|
||||||
echo "Packaging Windows build..."
|
|
||||||
if [ -d "Builds/Windows" ]; then
|
|
||||||
cd Builds/Windows
|
|
||||||
zip -r ../../PackagedReleases/LuckyRobots-Windows.zip .
|
|
||||||
cd ../..
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo "Packaging Linux build..."
|
|
||||||
if [ -d "Builds/Linux" ]; then
|
|
||||||
cd Builds/Linux
|
|
||||||
zip -r ../../PackagedReleases/LuckyRobots-Linux.zip .
|
|
||||||
cd ../..
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo "=== Packaged releases ==="
|
|
||||||
ls -la PackagedReleases/
|
|
||||||
|
|
||||||
- name: Upload Windows Build Artifact
|
|
||||||
uses: actions/upload-artifact@v3
|
|
||||||
if: success() && hashFiles('PackagedReleases/LuckyRobots-Windows.zip') != ''
|
|
||||||
with:
|
|
||||||
name: LuckyRobots-Windows
|
|
||||||
path: PackagedReleases/LuckyRobots-Windows.zip
|
|
||||||
retention-days: 365
|
|
||||||
|
|
||||||
- name: Upload Linux Build Artifact
|
|
||||||
uses: actions/upload-artifact@v3
|
|
||||||
if: success() && hashFiles('PackagedReleases/LuckyRobots-Linux.zip') != ''
|
|
||||||
with:
|
|
||||||
name: LuckyRobots-Linux
|
|
||||||
path: PackagedReleases/LuckyRobots-Linux.zip
|
|
||||||
retention-days: 365
|
|
||||||
|
|
||||||
- name: Create Tag
|
|
||||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
|
||||||
run: |
|
|
||||||
# Fetch all tags
|
|
||||||
git fetch --tags
|
|
||||||
|
|
||||||
# Get the latest version tag, if any
|
|
||||||
LATEST_TAG=$(git tag -l "v[0-9]*.[0-9]*.[0-9]*" | sort -V | tail -n1)
|
|
||||||
|
|
||||||
if [ -z "$LATEST_TAG" ]; then
|
|
||||||
# No previous version tag, start with 1.0.0
|
|
||||||
NEW_VERSION="1.0.0"
|
|
||||||
echo "No previous version tags found, starting with 1.0.0"
|
|
||||||
else
|
|
||||||
# Strip 'v' prefix if it exists
|
|
||||||
VERSION=${LATEST_TAG#v}
|
|
||||||
|
|
||||||
# Split version into parts
|
|
||||||
MAJOR=$(echo $VERSION | cut -d. -f1)
|
|
||||||
MINOR=$(echo $VERSION | cut -d. -f2)
|
|
||||||
PATCH=$(echo $VERSION | cut -d. -f3)
|
|
||||||
|
|
||||||
# Auto-increment patch version
|
|
||||||
PATCH=$((PATCH + 1))
|
|
||||||
NEW_VERSION="${MAJOR}.${MINOR}.${PATCH}"
|
|
||||||
echo "Auto-incremented patch version from ${VERSION} to ${NEW_VERSION}"
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Final tag with v prefix
|
|
||||||
TAG="v${NEW_VERSION}"
|
|
||||||
echo "Creating git tag: $TAG"
|
|
||||||
|
|
||||||
# Configure git with token authentication
|
|
||||||
git config --global user.email "actions@gitea.com"
|
|
||||||
git config --global user.name "Gitea Actions"
|
|
||||||
|
|
||||||
# Direct token approach - simplest method
|
|
||||||
git remote set-url origin "https://goran:${{ secrets.GITEATOKEN }}@luckyrobots.com/luckyrobots/luckyworld.git"
|
|
||||||
|
|
||||||
# Set git to not prompt for input
|
|
||||||
$env:GIT_TERMINAL_PROMPT=0
|
|
||||||
|
|
||||||
# Check if tag exists
|
|
||||||
if ! git rev-parse "$TAG" >/dev/null 2>&1; then
|
|
||||||
# Create tag without opening editor (-m flag)
|
|
||||||
git tag -a "$TAG" -m "Release $TAG"
|
|
||||||
|
|
||||||
# Push with timeout and debug
|
|
||||||
echo "Pushing tag $TAG to origin..."
|
|
||||||
git push --verbose origin "$TAG" || {
|
|
||||||
echo "Error: Failed to push tag. Check your token permissions."
|
|
||||||
exit 1
|
|
||||||
}
|
|
||||||
echo "Successfully created and pushed tag: $TAG"
|
|
||||||
else
|
|
||||||
echo "Tag $TAG already exists, skipping tag creation"
|
|
||||||
fi
|
|
||||||
echo "RELEASE_TAG=$TAG" >> $GITHUB_ENV
|
|
||||||
|
|
||||||
- name: Create Build Info
|
|
||||||
run: |
|
|
||||||
# Create a build info JSON file
|
|
||||||
echo '{
|
|
||||||
"version": "${{ env.RELEASE_TAG }}",
|
|
||||||
"buildNumber": "${{ github.run_number }}",
|
|
||||||
"commit": "${{ github.sha }}",
|
|
||||||
"branch": "${{ github.ref_name }}",
|
|
||||||
"buildDate": "'$(date -u +"%Y-%m-%dT%H:%M:%SZ")'",
|
|
||||||
"artifacts": {
|
|
||||||
"windows": "https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows",
|
|
||||||
"linux": "https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux"
|
|
||||||
}
|
|
||||||
}' > PackagedReleases/build-info.json
|
|
||||||
|
|
||||||
# Create a simple HTML download page
|
|
||||||
echo '<!DOCTYPE html>
|
|
||||||
<html lang="en">
|
|
||||||
<head>
|
|
||||||
<meta charset="UTF-8">
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
||||||
<title>LuckyRobots ${{ env.RELEASE_TAG }} Downloads</title>
|
|
||||||
<style>
|
|
||||||
body { font-family: Arial, sans-serif; max-width: 800px; margin: 0 auto; padding: 20px; }
|
|
||||||
h1 { color: #333; }
|
|
||||||
.download-btn {
|
|
||||||
display: inline-block;
|
|
||||||
background-color: #4CAF50;
|
|
||||||
color: white;
|
|
||||||
padding: 10px 20px;
|
|
||||||
text-decoration: none;
|
|
||||||
border-radius: 4px;
|
|
||||||
margin: 10px 5px;
|
|
||||||
}
|
|
||||||
.download-btn:hover { background-color: #45a049; }
|
|
||||||
.platform { margin-bottom: 30px; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<h1>LuckyRobots Game - ${{ env.RELEASE_TAG }}</h1>
|
|
||||||
<p>Build #${{ github.run_number }} - Built from commit: ${{ github.sha }}</p>
|
|
||||||
|
|
||||||
<div class="platform">
|
|
||||||
<h2>Windows</h2>
|
|
||||||
<p><a href="https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows" class="download-btn">Download Windows Build</a></p>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="platform">
|
|
||||||
<h2>Linux</h2>
|
|
||||||
<p><a href="https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux" class="download-btn">Download Linux Build</a></p>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<footer>
|
|
||||||
<p>Generated on '$(date -u +"%Y-%m-%d %H:%M:%S UTC")'</p>
|
|
||||||
</footer>
|
|
||||||
</body>
|
|
||||||
</html>' > PackagedReleases/downloads.html
|
|
||||||
|
|
||||||
- name: Create Release
|
|
||||||
uses: https://gitea.com/actions/gitea-release-action@main
|
|
||||||
with:
|
|
||||||
files: |-
|
|
||||||
PackagedReleases/build-info.json
|
|
||||||
PackagedReleases/downloads.html
|
|
||||||
token: '${{ secrets.GITEA_TOKEN }}'
|
|
||||||
title: 'Release ${{ env.RELEASE_TAG }}'
|
|
||||||
body: |
|
|
||||||
## LuckyRobots Game Release ${{ env.RELEASE_TAG }}
|
|
||||||
|
|
||||||
### Download Links
|
|
||||||
|
|
||||||
Download builds from our CI artifacts:
|
|
||||||
|
|
||||||
- [Windows Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows)
|
|
||||||
- [Linux Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux)
|
|
||||||
|
|
||||||
### Build Information
|
|
||||||
|
|
||||||
- Build Number: #${{ github.run_number }}
|
|
||||||
- Commit: ${{ github.sha }}
|
|
||||||
- Branch: ${{ github.ref_name }}
|
|
||||||
- Build Date: $(date -u +"%Y-%m-%d %H:%M:%S UTC")
|
|
||||||
prerelease: ${{ github.ref != 'refs/heads/main' }}
|
|
||||||
tag_name: '${{ env.RELEASE_TAG }}'
|
|
||||||
|
|
||||||
macos-build:
|
|
||||||
runs-on: macos
|
|
||||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
|
||||||
steps:
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v3
|
|
||||||
with:
|
|
||||||
lfs: true
|
|
||||||
fetch-depth: 0
|
|
||||||
|
|
||||||
- name: Get Release Tag
|
|
||||||
run: |
|
|
||||||
# Fetch all tags
|
|
||||||
git fetch --tags
|
|
||||||
|
|
||||||
# Get the latest version tag
|
|
||||||
LATEST_TAG=$(git tag -l "v[0-9]*.[0-9]*.[0-9]*" | sort -V | tail -n1)
|
|
||||||
|
|
||||||
if [ -z "$LATEST_TAG" ]; then
|
|
||||||
NEW_VERSION="1.0.0"
|
|
||||||
else
|
|
||||||
VERSION=${LATEST_TAG#v}
|
|
||||||
MAJOR=$(echo $VERSION | cut -d. -f1)
|
|
||||||
MINOR=$(echo $VERSION | cut -d. -f2)
|
|
||||||
PATCH=$(echo $VERSION | cut -d. -f3)
|
|
||||||
PATCH=$((PATCH + 1))
|
|
||||||
NEW_VERSION="${MAJOR}.${MINOR}.${PATCH}"
|
|
||||||
fi
|
|
||||||
|
|
||||||
TAG="v${NEW_VERSION}"
|
|
||||||
echo "RELEASE_TAG=$TAG" >> $GITHUB_ENV
|
|
||||||
echo "Using release tag: $TAG"
|
|
||||||
|
|
||||||
- name: Setup Unreal Engine
|
|
||||||
run: |
|
|
||||||
# Use the correct path where Unreal Engine is installed
|
|
||||||
UE_PATH="/Users/Shared/Epic Games/UE_5.5"
|
|
||||||
|
|
||||||
if [ ! -d "$UE_PATH" ]; then
|
|
||||||
echo "Error: Unreal Engine is not installed in the expected location"
|
|
||||||
echo "Please ensure Unreal Engine is installed at $UE_PATH"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Set environment variable with the correct Engine path
|
|
||||||
echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
|
|
||||||
echo "Using Unreal Engine 5.5"
|
|
||||||
|
|
||||||
- name: Build Unreal Project
|
|
||||||
run: |
|
|
||||||
chmod +x ./mac_build.sh
|
|
||||||
./mac_build.sh
|
|
||||||
|
|
||||||
- name: Prepare Mac release
|
|
||||||
run: |
|
|
||||||
echo "Preparing packaged files for release..."
|
|
||||||
|
|
||||||
# Create a directory for release files
|
|
||||||
mkdir -p PackagedReleases
|
|
||||||
|
|
||||||
# Debug: Show what we're packaging
|
|
||||||
echo "=== Packaging for Release ==="
|
|
||||||
echo "Build directory contents:"
|
|
||||||
ls -la Builds/
|
|
||||||
|
|
||||||
# Find the app bundle in the Builds directory
|
|
||||||
APP_PATH=$(find Builds -type d -name "*.app" | head -1)
|
|
||||||
|
|
||||||
if [ -n "$APP_PATH" ]; then
|
|
||||||
echo "Found app bundle: $APP_PATH"
|
|
||||||
# Get the app name
|
|
||||||
APP_NAME=$(basename "$APP_PATH")
|
|
||||||
# Create zip file of the app bundle
|
|
||||||
(cd $(dirname "$APP_PATH") && zip -r "../../PackagedReleases/${APP_NAME%.app}-macOS.zip" "$APP_NAME")
|
|
||||||
echo "Created packaged release: PackagedReleases/${APP_NAME%.app}-macOS.zip"
|
|
||||||
else
|
|
||||||
echo "No .app bundle found in Builds directory"
|
|
||||||
|
|
||||||
# Look for a directory that might be a bundle but not named .app
|
|
||||||
MAIN_BUILD_DIR=$(find Builds -mindepth 1 -maxdepth 1 -type d | head -1)
|
|
||||||
if [ -n "$MAIN_BUILD_DIR" ]; then
|
|
||||||
echo "Found main build directory: $MAIN_BUILD_DIR"
|
|
||||||
DIR_NAME=$(basename "$MAIN_BUILD_DIR")
|
|
||||||
# Package this directory as if it were the app
|
|
||||||
(cd $(dirname "$MAIN_BUILD_DIR") && zip -r "../../PackagedReleases/${DIR_NAME}-macOS.zip" "$DIR_NAME")
|
|
||||||
echo "Created packaged release from main directory: PackagedReleases/${DIR_NAME}-macOS.zip"
|
|
||||||
else
|
|
||||||
# Package the entire Builds directory as a fallback
|
|
||||||
echo "No main directory found, packaging everything"
|
|
||||||
zip -r "PackagedReleases/LuckyRobots-macOS.zip" Builds
|
|
||||||
echo "Created fallback package: PackagedReleases/LuckyRobots-macOS.zip"
|
|
||||||
fi
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo "Packaged releases:"
|
|
||||||
ls -la PackagedReleases/
|
|
||||||
|
|
||||||
- name: Upload macOS Build Artifact
|
|
||||||
uses: actions/upload-artifact@v3
|
|
||||||
if: success()
|
|
||||||
with:
|
|
||||||
name: LuckyRobots-macOS
|
|
||||||
path: PackagedReleases/*-macOS.zip
|
|
||||||
retention-days: 365
|
|
||||||
|
|
||||||
- name: Create Release Note
|
|
||||||
run: |
|
|
||||||
echo "## macOS Build Completed" > release-note.md
|
|
||||||
echo "" >> release-note.md
|
|
||||||
echo "macOS build is available as an artifact." >> release-note.md
|
|
||||||
echo "" >> release-note.md
|
|
||||||
echo "Download from: [macOS Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-macOS)" >> release-note.md
|
|
||||||
|
|
||||||
- name: Create Gitea Release
|
|
||||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
|
||||||
uses: https://gitea.com/actions/gitea-release-action@main
|
|
||||||
with:
|
|
||||||
token: ${{ secrets.GITEATOKEN }}
|
|
||||||
tag_name: ${{ env.RELEASE_TAG }}
|
|
||||||
title: "Release ${{ env.RELEASE_TAG }} - macOS"
|
|
||||||
body: |
|
|
||||||
## macOS Build Available as Artifact
|
|
||||||
|
|
||||||
The macOS build is available as an artifact due to its large file size.
|
|
||||||
|
|
||||||
[Download macOS Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-macOS)
|
|
||||||
|
|
||||||
Built from commit: ${{ github.sha }}
|
|
||||||
files: release-note.md
|
|
49
.gitea/workflows/windows-build.yml
Normal file
49
.gitea/workflows/windows-build.yml
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
name: Windows Build
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch:
|
||||||
|
workflow_call:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
windows-build:
|
||||||
|
runs-on: windows
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v3
|
||||||
|
with:
|
||||||
|
lfs: true
|
||||||
|
fetch-depth: 0
|
||||||
|
|
||||||
|
- name: Setup environment
|
||||||
|
run: |
|
||||||
|
# Set environment variables for Unreal Engine
|
||||||
|
echo "UE_ROOT=E:/Games/UE_5.5" >> $GITHUB_ENV
|
||||||
|
|
||||||
|
# Create directories for builds
|
||||||
|
if (!(Test-Path "Builds/Windows")) { New-Item -ItemType Directory -Path "Builds/Windows" -Force }
|
||||||
|
if (!(Test-Path "PackagedReleases")) { New-Item -ItemType Directory -Path "PackagedReleases" -Force }
|
||||||
|
|
||||||
|
- name: Build for Windows
|
||||||
|
run: |
|
||||||
|
# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
|
||||||
|
& 'C:\Program Files\Git\bin\bash.exe' -c "./scripts/win_build.sh"
|
||||||
|
|
||||||
|
- name: Package Windows build
|
||||||
|
run: |
|
||||||
|
echo "Packaging Windows build..."
|
||||||
|
if [ -d "Builds/Windows" ]; then
|
||||||
|
cd Builds/Windows
|
||||||
|
zip -r ../../PackagedReleases/LuckyRobots-Windows.zip .
|
||||||
|
cd ../..
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "=== Packaged Windows release ==="
|
||||||
|
ls -la PackagedReleases/
|
||||||
|
|
||||||
|
- name: Upload Windows Build Artifact
|
||||||
|
uses: actions/upload-artifact@v3
|
||||||
|
if: success() && hashFiles('PackagedReleases/LuckyRobots-Windows.zip') != ''
|
||||||
|
with:
|
||||||
|
name: LuckyRobots-Windows
|
||||||
|
path: PackagedReleases/LuckyRobots-Windows.zip
|
||||||
|
retention-days: 365
|
Loading…
x
Reference in New Issue
Block a user