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103
.gitea/workflows/create-release.yml
Normal file
103
.gitea/workflows/create-release.yml
Normal file
@ -0,0 +1,103 @@
|
||||
name: Unreal Release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
windows_build_path:
|
||||
description: 'Absolute path to the Windows build zip file'
|
||||
required: true
|
||||
default: 'E:\LuckyWorld\LuckyRobots\UNREAL_PROJECTS\Luckyrobots\Builds\Windows\LuckyRobots-Windows.zip'
|
||||
linux_build_path:
|
||||
description: 'Absolute path to the Linux build zip file'
|
||||
required: true
|
||||
default: 'E:\LuckyWorld\LuckyRobots\UNREAL_PROJECTS\Luckyrobots\Builds\Linux\LuckyRobots-Linux.zip'
|
||||
mac_build_path:
|
||||
description: 'Absolute path to the Mac build zip file'
|
||||
required: true
|
||||
default: 'E:\LuckyWorld\LuckyRobots\UNREAL_PROJECTS\Luckyrobots\Builds\Mac\LuckyRobots-Mac.zip'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows
|
||||
steps:
|
||||
- name: Upload Linux Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: LuckyRobots-Linux
|
||||
path: ${{ github.event.inputs.linux_build_path }}
|
||||
retention-days: 365
|
||||
|
||||
- name: Upload Windows Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: LuckyRobots-Windows
|
||||
path: ${{ github.event.inputs.windows_build_path }}
|
||||
retention-days: 365
|
||||
|
||||
- name: Upload Mac Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: LuckyRobots-Mac
|
||||
path: ${{ github.event.inputs.mac_build_path }}
|
||||
retention-days: 365
|
||||
|
||||
- name: Get Release Tag
|
||||
shell: pwsh
|
||||
run: |
|
||||
# Fetch all tags
|
||||
git fetch --tags
|
||||
|
||||
# Get the latest version tag, if any
|
||||
# Uses Sort-Object with a version comparison scriptblock
|
||||
$latestTag = git tag -l "v[0-9]*.[0-9]*.[0-9]*" | Sort-Object -Property @{Expression={[version]($_ -replace 'v')}} | Select-Object -Last 1
|
||||
|
||||
$newVersion = "1.0.0" # Default start version
|
||||
|
||||
if ($null -ne $latestTag -and $latestTag -ne '') {
|
||||
Write-Host "Latest tag found: $latestTag"
|
||||
# Strip 'v' prefix
|
||||
$versionString = $latestTag -replace '^v'
|
||||
|
||||
# Split version into parts
|
||||
$versionParts = $versionString.Split('.')
|
||||
if ($versionParts.Length -eq 3) {
|
||||
$major = [int]$versionParts[0]
|
||||
$minor = [int]$versionParts[1]
|
||||
$patch = [int]$versionParts[2]
|
||||
|
||||
# Auto-increment patch version
|
||||
$patch++
|
||||
$newVersion = "$major.$minor.$patch"
|
||||
Write-Host "Auto-incremented patch version from $versionString to $newVersion"
|
||||
} else {
|
||||
Write-Host "Could not parse version from tag: $latestTag. Defaulting to 1.0.0"
|
||||
}
|
||||
} else {
|
||||
Write-Host "No previous version tags found, starting with 1.0.0"
|
||||
}
|
||||
|
||||
# Final tag with v prefix
|
||||
$tag = "v$newVersion"
|
||||
|
||||
# Set environment variable for subsequent steps
|
||||
echo "RELEASE_TAG=$tag" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
|
||||
Write-Host "Using release tag: $tag"
|
||||
|
||||
- name: Create Release
|
||||
uses: https://gitea.com/actions/gitea-release-action@main
|
||||
with:
|
||||
token: '${{ secrets.GITEA_TOKEN }}'
|
||||
title: 'Release ${{ env.RELEASE_TAG }}'
|
||||
body: |
|
||||
## LuckyRobots Game Release ${{ env.RELEASE_TAG }}
|
||||
|
||||
Windows, Linux and Mac builds are attached below.
|
||||
|
||||
### Build Information
|
||||
|
||||
- Build Number: #${{ github.run_number }}
|
||||
- Commit: ${{ github.sha }}
|
||||
- Branch: ${{ github.ref_name }}
|
||||
- Build Date: $(date -u +"%Y-%m-%d %H:%M:%S UTC")
|
||||
prerelease: ${{ github.ref != 'refs/heads/main' }}
|
||||
tag_name: '${{ env.RELEASE_TAG }}'
|
@ -3,235 +3,347 @@ name: Unreal Engine Build
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches: [ main, develop ]
|
||||
branches: [main, develop]
|
||||
|
||||
jobs:
|
||||
# windows-build:
|
||||
# runs-on: windows
|
||||
# steps:
|
||||
# - name: Checkout repository
|
||||
# uses: actions/checkout@v3
|
||||
# with:
|
||||
# lfs: true
|
||||
# fetch-depth: 0
|
||||
|
||||
# - name: Setup Unreal Engine
|
||||
# run: |
|
||||
# # Ensure Unreal Engine is installed and set up
|
||||
# # This assumes you have Unreal Engine installed on your runner
|
||||
# # If not, you can add installation steps here
|
||||
|
||||
# # Set environment variables for Unreal Engine
|
||||
# echo "UE_ROOT=C:\Program Files\Epic Games\UE_5.2" >> $GITHUB_ENV
|
||||
|
||||
# - name: Build Unreal Project
|
||||
# run: |
|
||||
# # Find your .uproject file (adjust path as needed)
|
||||
# $UPROJECT_PATH = Get-ChildItem -Path . -Filter "*.uproject" -Recurse | Select-Object -First 1 -ExpandProperty FullName
|
||||
# Write-Host "Building project: $UPROJECT_PATH"
|
||||
|
||||
# # Use Unreal Automation Tool to build the project
|
||||
# & "$env:UE_ROOT\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun `
|
||||
# -project="$UPROJECT_PATH" `
|
||||
# -noP4 `
|
||||
# -platform=Win64 `
|
||||
# -clientconfig=Development `
|
||||
# -cook -build -stage -pak -archive `
|
||||
# -archivedirectory="$PWD\Build"
|
||||
|
||||
# - name: Upload build artifacts
|
||||
# uses: actions/upload-artifact@v3
|
||||
# with:
|
||||
# name: windows-build
|
||||
# path: Build/
|
||||
# retention-days: 7
|
||||
|
||||
macos-build:
|
||||
runs-on: macos
|
||||
build-and-release:
|
||||
runs-on: windows
|
||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 1
|
||||
lfs: true
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Setup environment
|
||||
run: |
|
||||
# Set environment variables for Unreal Engine
|
||||
echo "UE_ROOT=E:/Games/UE_5.5" >> $GITHUB_ENV
|
||||
# Set environment variables for Linux toolchain
|
||||
$env:LINUX_MULTIARCH_ROOT="C:/UnrealToolchains/v23_clang-18.1.0-rockylinux8"
|
||||
echo "LINUX_MULTIARCH_ROOT=${LINUX_MULTIARCH_ROOT}" >> $GITHUB_ENV
|
||||
|
||||
# Create directories for builds (with error handling)
|
||||
if (!(Test-Path "Builds/Windows")) { New-Item -ItemType Directory -Path "Builds/Windows" -Force }
|
||||
if (!(Test-Path "Builds/Linux")) { New-Item -ItemType Directory -Path "Builds/Linux" -Force }
|
||||
if (!(Test-Path "PackagedReleases")) { New-Item -ItemType Directory -Path "PackagedReleases" -Force }
|
||||
|
||||
- name: Build for Windows
|
||||
run: |
|
||||
# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
|
||||
& 'C:\Program Files\Git\bin\bash.exe' -c "./win_build.sh"
|
||||
|
||||
- name: Cache build dependencies
|
||||
uses: actions/cache@v3
|
||||
- name: Build for Linux
|
||||
run: |
|
||||
# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
|
||||
& 'C:\Program Files\Git\bin\bash.exe' -c "./linux_build.sh"
|
||||
|
||||
- name: Package builds
|
||||
run: |
|
||||
echo "Packaging Windows build..."
|
||||
if [ -d "Builds/Windows" ]; then
|
||||
cd Builds/Windows
|
||||
zip -r ../../PackagedReleases/LuckyRobots-Windows.zip .
|
||||
cd ../..
|
||||
fi
|
||||
|
||||
echo "Packaging Linux build..."
|
||||
if [ -d "Builds/Linux" ]; then
|
||||
cd Builds/Linux
|
||||
zip -r ../../PackagedReleases/LuckyRobots-Linux.zip .
|
||||
cd ../..
|
||||
fi
|
||||
|
||||
echo "=== Packaged releases ==="
|
||||
ls -la PackagedReleases/
|
||||
|
||||
- name: Upload Windows Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
if: success() && hashFiles('PackagedReleases/LuckyRobots-Windows.zip') != ''
|
||||
with:
|
||||
path: |
|
||||
~/Library/Caches/Unreal Engine
|
||||
Intermediate/
|
||||
Saved/
|
||||
DerivedDataCache/
|
||||
key: ${{ runner.os }}-unreal-build-${{ hashFiles('**/*.uproject') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-unreal-build-
|
||||
name: LuckyRobots-Windows
|
||||
path: PackagedReleases/LuckyRobots-Windows.zip
|
||||
retention-days: 365
|
||||
|
||||
- name: Environment Diagnostics
|
||||
- name: Upload Linux Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
if: success() && hashFiles('PackagedReleases/LuckyRobots-Linux.zip') != ''
|
||||
with:
|
||||
name: LuckyRobots-Linux
|
||||
path: PackagedReleases/LuckyRobots-Linux.zip
|
||||
retention-days: 365
|
||||
|
||||
- name: Create Tag
|
||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
||||
run: |
|
||||
echo "=== System Information ==="
|
||||
uname -a
|
||||
sw_vers
|
||||
# Fetch all tags
|
||||
git fetch --tags
|
||||
|
||||
echo "=== Current User ==="
|
||||
whoami
|
||||
id
|
||||
# Get the latest version tag, if any
|
||||
LATEST_TAG=$(git tag -l "v[0-9]*.[0-9]*.[0-9]*" | sort -V | tail -n1)
|
||||
|
||||
echo "=== Key Directories ==="
|
||||
echo "Home directory:"
|
||||
ls -la $HOME
|
||||
if [ -z "$LATEST_TAG" ]; then
|
||||
# No previous version tag, start with 1.0.0
|
||||
NEW_VERSION="1.0.0"
|
||||
echo "No previous version tags found, starting with 1.0.0"
|
||||
else
|
||||
# Strip 'v' prefix if it exists
|
||||
VERSION=${LATEST_TAG#v}
|
||||
|
||||
# Split version into parts
|
||||
MAJOR=$(echo $VERSION | cut -d. -f1)
|
||||
MINOR=$(echo $VERSION | cut -d. -f2)
|
||||
PATCH=$(echo $VERSION | cut -d. -f3)
|
||||
|
||||
# Auto-increment patch version
|
||||
PATCH=$((PATCH + 1))
|
||||
NEW_VERSION="${MAJOR}.${MINOR}.${PATCH}"
|
||||
echo "Auto-incremented patch version from ${VERSION} to ${NEW_VERSION}"
|
||||
fi
|
||||
|
||||
echo "Epic Games directory:"
|
||||
ls -la /Users/Shared || echo "Shared directory not accessible"
|
||||
ls -la "/Users/Shared/Epic Games" || echo "Epic Games directory not accessible"
|
||||
ls -la "/Users/Shared/Epic Games/UE_5.5" || echo "UE_5.5 directory not accessible"
|
||||
# Final tag with v prefix
|
||||
TAG="v${NEW_VERSION}"
|
||||
echo "Creating git tag: $TAG"
|
||||
|
||||
echo "=== Permissions ==="
|
||||
ls -la "/Users/Shared"
|
||||
# Configure git with token authentication
|
||||
git config --global user.email "actions@gitea.com"
|
||||
git config --global user.name "Gitea Actions"
|
||||
|
||||
echo "=== Engine Source Directory ==="
|
||||
mkdir -p "/Users/Shared/Epic Games/UE_5.5/Engine/Source" || echo "Failed to create Engine/Source directory"
|
||||
touch "/Users/Shared/Epic Games/UE_5.5/Engine/Source/test.txt" || echo "Failed to create test file in Engine/Source"
|
||||
ls -la "/Users/Shared/Epic Games/UE_5.5/Engine/Source" || echo "Cannot list Engine/Source directory"
|
||||
# Direct token approach - simplest method
|
||||
git remote set-url origin "https://goran:${{ secrets.GITEATOKEN }}@luckyrobots.com/luckyrobots/luckyworld.git"
|
||||
|
||||
# Set git to not prompt for input
|
||||
$env:GIT_TERMINAL_PROMPT=0
|
||||
|
||||
# Check if tag exists
|
||||
if ! git rev-parse "$TAG" >/dev/null 2>&1; then
|
||||
# Create tag without opening editor (-m flag)
|
||||
git tag -a "$TAG" -m "Release $TAG"
|
||||
|
||||
# Push with timeout and debug
|
||||
echo "Pushing tag $TAG to origin..."
|
||||
git push --verbose origin "$TAG" || {
|
||||
echo "Error: Failed to push tag. Check your token permissions."
|
||||
exit 1
|
||||
}
|
||||
echo "Successfully created and pushed tag: $TAG"
|
||||
else
|
||||
echo "Tag $TAG already exists, skipping tag creation"
|
||||
fi
|
||||
echo "RELEASE_TAG=$TAG" >> $GITHUB_ENV
|
||||
|
||||
- name: Setup MuJoCo Dummy File
|
||||
- name: Create Build Info
|
||||
run: |
|
||||
echo "Creating dummy MuJoCo libraries for build testing..."
|
||||
# Create a build info JSON file
|
||||
echo '{
|
||||
"version": "${{ env.RELEASE_TAG }}",
|
||||
"buildNumber": "${{ github.run_number }}",
|
||||
"commit": "${{ github.sha }}",
|
||||
"branch": "${{ github.ref_name }}",
|
||||
"buildDate": "'$(date -u +"%Y-%m-%dT%H:%M:%SZ")'",
|
||||
"artifacts": {
|
||||
"windows": "https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows",
|
||||
"linux": "https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux"
|
||||
}
|
||||
}' > PackagedReleases/build-info.json
|
||||
|
||||
# Set up MuJoCo library directory
|
||||
MUJOCO_LIB_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
|
||||
mkdir -p "$MUJOCO_LIB_DIR"
|
||||
|
||||
# Create a dummy dylib file with proper structure (small binary with MuJoCo symbol exports)
|
||||
cat > "$MUJOCO_LIB_DIR/mujoco.dylib" << 'EOF'
|
||||
#!/bin/bash
|
||||
# This is a dummy file to simulate the MuJoCo library
|
||||
# It contains just enough binary content to pass basic checks
|
||||
EOF
|
||||
|
||||
# Make it executable
|
||||
chmod +x "$MUJOCO_LIB_DIR/mujoco.dylib"
|
||||
|
||||
echo "Verifying dummy file:"
|
||||
ls -la "$MUJOCO_LIB_DIR/mujoco.dylib"
|
||||
|
||||
# Place copies in all the necessary locations
|
||||
UE_ENGINE_PATH="/Users/Shared/Epic Games/UE_5.5/Engine"
|
||||
|
||||
# Create directories and copy the dummy file
|
||||
sudo mkdir -p "${UE_ENGINE_PATH}/Source"
|
||||
sudo mkdir -p "${UE_ENGINE_PATH}/Binaries/Mac"
|
||||
sudo mkdir -p /usr/local/lib
|
||||
|
||||
sudo cp -f "$MUJOCO_LIB_DIR/mujoco.dylib" "${UE_ENGINE_PATH}/Source/mujoco.dylib"
|
||||
sudo cp -f "$MUJOCO_LIB_DIR/mujoco.dylib" "${UE_ENGINE_PATH}/Binaries/Mac/mujoco.dylib"
|
||||
sudo cp -f "$MUJOCO_LIB_DIR/mujoco.dylib" "/usr/local/lib/mujoco.dylib"
|
||||
|
||||
# Make them all executable
|
||||
sudo chmod +x "${UE_ENGINE_PATH}/Source/mujoco.dylib"
|
||||
sudo chmod +x "${UE_ENGINE_PATH}/Binaries/Mac/mujoco.dylib"
|
||||
sudo chmod +x "/usr/local/lib/mujoco.dylib"
|
||||
|
||||
echo "MuJoCo dummy libraries created and deployed!"
|
||||
# Create a simple HTML download page
|
||||
echo '<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>LuckyRobots ${{ env.RELEASE_TAG }} Downloads</title>
|
||||
<style>
|
||||
body { font-family: Arial, sans-serif; max-width: 800px; margin: 0 auto; padding: 20px; }
|
||||
h1 { color: #333; }
|
||||
.download-btn {
|
||||
display: inline-block;
|
||||
background-color: #4CAF50;
|
||||
color: white;
|
||||
padding: 10px 20px;
|
||||
text-decoration: none;
|
||||
border-radius: 4px;
|
||||
margin: 10px 5px;
|
||||
}
|
||||
.download-btn:hover { background-color: #45a049; }
|
||||
.platform { margin-bottom: 30px; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<h1>LuckyRobots Game - ${{ env.RELEASE_TAG }}</h1>
|
||||
<p>Build #${{ github.run_number }} - Built from commit: ${{ github.sha }}</p>
|
||||
|
||||
<div class="platform">
|
||||
<h2>Windows</h2>
|
||||
<p><a href="https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows" class="download-btn">Download Windows Build</a></p>
|
||||
</div>
|
||||
|
||||
<div class="platform">
|
||||
<h2>Linux</h2>
|
||||
<p><a href="https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux" class="download-btn">Download Linux Build</a></p>
|
||||
</div>
|
||||
|
||||
<footer>
|
||||
<p>Generated on '$(date -u +"%Y-%m-%d %H:%M:%S UTC")'</p>
|
||||
</footer>
|
||||
</body>
|
||||
</html>' > PackagedReleases/downloads.html
|
||||
|
||||
- name: Create Release
|
||||
uses: https://gitea.com/actions/gitea-release-action@main
|
||||
with:
|
||||
files: |-
|
||||
PackagedReleases/build-info.json
|
||||
PackagedReleases/downloads.html
|
||||
token: '${{ secrets.GITEA_TOKEN }}'
|
||||
title: 'Release ${{ env.RELEASE_TAG }}'
|
||||
body: |
|
||||
## LuckyRobots Game Release ${{ env.RELEASE_TAG }}
|
||||
|
||||
### Download Links
|
||||
|
||||
Download builds from our CI artifacts:
|
||||
|
||||
- [Windows Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows)
|
||||
- [Linux Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux)
|
||||
|
||||
### Build Information
|
||||
|
||||
- Build Number: #${{ github.run_number }}
|
||||
- Commit: ${{ github.sha }}
|
||||
- Branch: ${{ github.ref_name }}
|
||||
- Build Date: $(date -u +"%Y-%m-%d %H:%M:%S UTC")
|
||||
prerelease: ${{ github.ref != 'refs/heads/main' }}
|
||||
tag_name: '${{ env.RELEASE_TAG }}'
|
||||
|
||||
macos-build:
|
||||
runs-on: macos
|
||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
lfs: true
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Get Release Tag
|
||||
run: |
|
||||
# Fetch all tags
|
||||
git fetch --tags
|
||||
|
||||
# Get the latest version tag
|
||||
LATEST_TAG=$(git tag -l "v[0-9]*.[0-9]*.[0-9]*" | sort -V | tail -n1)
|
||||
|
||||
if [ -z "$LATEST_TAG" ]; then
|
||||
NEW_VERSION="1.0.0"
|
||||
else
|
||||
VERSION=${LATEST_TAG#v}
|
||||
MAJOR=$(echo $VERSION | cut -d. -f1)
|
||||
MINOR=$(echo $VERSION | cut -d. -f2)
|
||||
PATCH=$(echo $VERSION | cut -d. -f3)
|
||||
PATCH=$((PATCH + 1))
|
||||
NEW_VERSION="${MAJOR}.${MINOR}.${PATCH}"
|
||||
fi
|
||||
|
||||
TAG="v${NEW_VERSION}"
|
||||
echo "RELEASE_TAG=$TAG" >> $GITHUB_ENV
|
||||
echo "Using release tag: $TAG"
|
||||
|
||||
- name: Setup Unreal Engine
|
||||
run: |
|
||||
# Install necessary tools
|
||||
brew install unar # Using unar instead of unrar (which is no longer available)
|
||||
brew install coreutils # For realpath
|
||||
|
||||
# Use the correct path where Unreal Engine is installed
|
||||
# Note: Paths with spaces need special handling
|
||||
UE_PATH="/Users/Shared/Epic\ Games/UE_5.5"
|
||||
UE_PATH="/Users/Shared/Epic Games/UE_5.5"
|
||||
|
||||
# Check the directory exists but use unescaped version for test
|
||||
if [ ! -d "/Users/Shared/Epic Games/UE_5.5" ]; then
|
||||
if [ ! -d "$UE_PATH" ]; then
|
||||
echo "Error: Unreal Engine is not installed in the expected location"
|
||||
echo "Please ensure Unreal Engine is installed at /Users/Shared/Epic Games/UE_5.5"
|
||||
echo "Please ensure Unreal Engine is installed at $UE_PATH"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Set environment variables with proper escaping
|
||||
# Use double quotes to preserve the backslash escaping
|
||||
echo "UE_ROOT=\"${UE_PATH}/Engine\"" >> $GITHUB_ENV
|
||||
echo "UE_PATH=\"${UE_PATH}\"" >> $GITHUB_ENV
|
||||
|
||||
# Export variables directly for this script
|
||||
export UE_ROOT="${UE_PATH}/Engine"
|
||||
export UE_PATH="${UE_PATH}"
|
||||
|
||||
echo "Unreal Engine paths:"
|
||||
echo "UE_ROOT=$UE_ROOT"
|
||||
echo "UE_PATH=$UE_PATH"
|
||||
|
||||
# Set up environment for the build
|
||||
UE_ENGINE_PATH="/Users/Shared/Epic Games/UE_5.5/Engine"
|
||||
export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:${UE_ENGINE_PATH}/Source:${UE_ENGINE_PATH}/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
|
||||
export DYLD_FRAMEWORK_PATH="${UE_ENGINE_PATH}/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
|
||||
export DYLD_FALLBACK_LIBRARY_PATH="${UE_ENGINE_PATH}/Binaries/Mac:${UE_ENGINE_PATH}/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
|
||||
|
||||
# Set environment variable with the correct Engine path
|
||||
echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
|
||||
echo "Using Unreal Engine 5.5"
|
||||
|
||||
- name: Build Unreal Project
|
||||
run: |
|
||||
# Ensure required tools are installed
|
||||
if ! command -v realpath &> /dev/null; then
|
||||
echo "realpath not found, using alternative method for absolute path"
|
||||
REALPATH_CMD="pwd -P"
|
||||
chmod +x ./mac_build.sh
|
||||
./mac_build.sh
|
||||
|
||||
- name: Prepare Mac release
|
||||
run: |
|
||||
echo "Preparing packaged files for release..."
|
||||
|
||||
# Create a directory for release files
|
||||
mkdir -p PackagedReleases
|
||||
|
||||
# Debug: Show what we're packaging
|
||||
echo "=== Packaging for Release ==="
|
||||
echo "Build directory contents:"
|
||||
ls -la Builds/
|
||||
|
||||
# Find the app bundle in the Builds directory
|
||||
APP_PATH=$(find Builds -type d -name "*.app" | head -1)
|
||||
|
||||
if [ -n "$APP_PATH" ]; then
|
||||
echo "Found app bundle: $APP_PATH"
|
||||
# Get the app name
|
||||
APP_NAME=$(basename "$APP_PATH")
|
||||
# Create zip file of the app bundle
|
||||
(cd $(dirname "$APP_PATH") && zip -r "../../PackagedReleases/${APP_NAME%.app}-macOS.zip" "$APP_NAME")
|
||||
echo "Created packaged release: PackagedReleases/${APP_NAME%.app}-macOS.zip"
|
||||
else
|
||||
REALPATH_CMD="realpath"
|
||||
echo "No .app bundle found in Builds directory"
|
||||
|
||||
# Look for a directory that might be a bundle but not named .app
|
||||
MAIN_BUILD_DIR=$(find Builds -mindepth 1 -maxdepth 1 -type d | head -1)
|
||||
if [ -n "$MAIN_BUILD_DIR" ]; then
|
||||
echo "Found main build directory: $MAIN_BUILD_DIR"
|
||||
DIR_NAME=$(basename "$MAIN_BUILD_DIR")
|
||||
# Package this directory as if it were the app
|
||||
(cd $(dirname "$MAIN_BUILD_DIR") && zip -r "../../PackagedReleases/${DIR_NAME}-macOS.zip" "$DIR_NAME")
|
||||
echo "Created packaged release from main directory: PackagedReleases/${DIR_NAME}-macOS.zip"
|
||||
else
|
||||
# Package the entire Builds directory as a fallback
|
||||
echo "No main directory found, packaging everything"
|
||||
zip -r "PackagedReleases/LuckyRobots-macOS.zip" Builds
|
||||
echo "Created fallback package: PackagedReleases/LuckyRobots-macOS.zip"
|
||||
fi
|
||||
fi
|
||||
|
||||
# Use direct path instead of environment variable
|
||||
UE_ENGINE_PATH="/Users/Shared/Epic Games/UE_5.5/Engine"
|
||||
|
||||
# Find project file (using direct find instead of recursive search for speed)
|
||||
UPROJECT_PATH=$(find . -maxdepth 1 -name "*.uproject" -type f | head -1)
|
||||
if [ -z "$UPROJECT_PATH" ]; then
|
||||
echo "Error: Could not find .uproject file in root directory"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Convert to absolute path (handle potential realpath availability issues)
|
||||
if command -v realpath &> /dev/null; then
|
||||
UPROJECT_ABSOLUTE_PATH=$(realpath "$UPROJECT_PATH")
|
||||
else
|
||||
UPROJECT_ABSOLUTE_PATH="$(cd "$(dirname "$UPROJECT_PATH")" && pwd)/$(basename "$UPROJECT_PATH")"
|
||||
fi
|
||||
echo "Project absolute path: $UPROJECT_ABSOLUTE_PATH"
|
||||
|
||||
# Make the project file readable and executable
|
||||
chmod 755 "$UPROJECT_ABSOLUTE_PATH"
|
||||
|
||||
# Ensure RunUAT.sh is executable
|
||||
chmod +x "${UE_ENGINE_PATH}/Build/BatchFiles/RunUAT.sh"
|
||||
|
||||
# Set environment variables again to ensure they're available in this step
|
||||
export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:${UE_ENGINE_PATH}/Source:${UE_ENGINE_PATH}/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
|
||||
export DYLD_FRAMEWORK_PATH="${UE_ENGINE_PATH}/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
|
||||
export DYLD_FALLBACK_LIBRARY_PATH="${UE_ENGINE_PATH}/Binaries/Mac:${UE_ENGINE_PATH}/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
|
||||
|
||||
# Verify library locations once more
|
||||
echo "Verifying library locations before build:"
|
||||
echo "DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH"
|
||||
ls -la "${UE_ENGINE_PATH}/Source/mujoco.dylib" || echo "Library not found in ${UE_ENGINE_PATH}/Source"
|
||||
|
||||
# Speed up build by using optimal parameters
|
||||
echo "Starting build process..."
|
||||
"${UE_ENGINE_PATH}/Build/BatchFiles/RunUAT.sh" BuildCookRun \
|
||||
-project="$UPROJECT_ABSOLUTE_PATH" \
|
||||
-noP4 \
|
||||
-platform=Mac \
|
||||
-clientconfig=Development \
|
||||
-cook -build -stage -pak -archive \
|
||||
-archivedirectory="$(pwd)/Build" \
|
||||
-SkipCookingEditorContent \
|
||||
-iterativecooking \
|
||||
-fastcook \
|
||||
-compressed \
|
||||
-allmaps
|
||||
echo "Packaged releases:"
|
||||
ls -la PackagedReleases/
|
||||
|
||||
- name: Upload build artifacts
|
||||
- name: Upload macOS Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
if: success()
|
||||
with:
|
||||
name: macos-build
|
||||
path: Build/
|
||||
retention-days: 7
|
||||
name: LuckyRobots-macOS
|
||||
path: PackagedReleases/*-macOS.zip
|
||||
retention-days: 365
|
||||
|
||||
- name: Create Release Note
|
||||
run: |
|
||||
echo "## macOS Build Completed" > release-note.md
|
||||
echo "" >> release-note.md
|
||||
echo "macOS build is available as an artifact." >> release-note.md
|
||||
echo "" >> release-note.md
|
||||
echo "Download from: [macOS Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-macOS)" >> release-note.md
|
||||
|
||||
- name: Create Gitea Release
|
||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
||||
uses: https://gitea.com/actions/gitea-release-action@main
|
||||
with:
|
||||
token: ${{ secrets.GITEATOKEN }}
|
||||
tag_name: ${{ env.RELEASE_TAG }}
|
||||
title: "Release ${{ env.RELEASE_TAG }} - macOS"
|
||||
body: |
|
||||
## macOS Build Available as Artifact
|
||||
|
||||
The macOS build is available as an artifact due to its large file size.
|
||||
|
||||
[Download macOS Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-macOS)
|
||||
|
||||
Built from commit: ${{ github.sha }}
|
||||
files: release-note.md
|
49
.gitignore
vendored
49
.gitignore
vendored
@ -1,77 +1,38 @@
|
||||
BP_Puralink
|
||||
BP_Revolute
|
||||
|
||||
# Visual Studio 2015 user specific files
|
||||
.vs/
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.ipa
|
||||
|
||||
# These project files can be generated by the engine
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
*.sln
|
||||
*.suo
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
|
||||
# Precompiled Assets
|
||||
SourceArt/**/*.png
|
||||
SourceArt/**/*.tga
|
||||
|
||||
# Binary Files
|
||||
Binaries/*
|
||||
Plugins/**/Binaries/*
|
||||
|
||||
# Builds
|
||||
Build/*
|
||||
|
||||
Builds/*
|
||||
*.app
|
||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||
!Build/*/
|
||||
Build/*/**
|
||||
!Build/*/PakBlacklist*.txt
|
||||
|
||||
# Don't ignore icon files in Build
|
||||
!Build/**/*.ico
|
||||
|
||||
# Built data for maps
|
||||
*_BuiltData.uasset
|
||||
|
||||
# Configuration files generated by the Editor
|
||||
Saved/*
|
||||
|
||||
# Compiled source files for the engine to use
|
||||
Intermediate/*
|
||||
Plugins/**/Intermediate/*
|
||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
||||
DerivedDataCache/*
|
||||
|
||||
.DS_Store
|
||||
|
16
.vsconfig
Normal file
16
.vsconfig
Normal file
@ -0,0 +1,16 @@
|
||||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Microsoft.Net.Component.4.6.2.TargetingPack",
|
||||
"Microsoft.VisualStudio.Component.Unreal.Workspace",
|
||||
"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
|
||||
"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
|
||||
"Microsoft.VisualStudio.Workload.CoreEditor",
|
||||
"Microsoft.VisualStudio.Workload.ManagedDesktop",
|
||||
"Microsoft.VisualStudio.Workload.NativeCrossPlat",
|
||||
"Microsoft.VisualStudio.Workload.NativeDesktop",
|
||||
"Microsoft.VisualStudio.Workload.NativeGame"
|
||||
]
|
||||
}
|
BIN
Binaries/Linux/Luckyrobots
Normal file
BIN
Binaries/Linux/Luckyrobots
Normal file
Binary file not shown.
BIN
Binaries/Linux/Luckyrobots.debug
Normal file
BIN
Binaries/Linux/Luckyrobots.debug
Normal file
Binary file not shown.
BIN
Binaries/Linux/Luckyrobots.sym
Normal file
BIN
Binaries/Linux/Luckyrobots.sym
Normal file
Binary file not shown.
3968
Binaries/Linux/Luckyrobots.target
Normal file
3968
Binaries/Linux/Luckyrobots.target
Normal file
File diff suppressed because it is too large
Load Diff
BIN
Binaries/Linux/amd_fidelityfx_dx12.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Linux/amd_fidelityfx_dx12.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
1
Binaries/Linux/libOpenColorIO.so
Normal file
1
Binaries/Linux/libOpenColorIO.so
Normal file
@ -0,0 +1 @@
|
||||
INPUT (libOpenColorIO.so.2.3)
|
BIN
Binaries/Linux/libOpenColorIO.so.2.3
Normal file
BIN
Binaries/Linux/libOpenColorIO.so.2.3
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_atomic-mt-x64.so
Normal file
BIN
Binaries/Linux/libboost_atomic-mt-x64.so
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_atomic-mt-x64.so.1.82.0
Normal file
BIN
Binaries/Linux/libboost_atomic-mt-x64.so.1.82.0
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_chrono-mt-x64.so
Normal file
BIN
Binaries/Linux/libboost_chrono-mt-x64.so
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_chrono-mt-x64.so.1.82.0
Normal file
BIN
Binaries/Linux/libboost_chrono-mt-x64.so.1.82.0
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_filesystem-mt-x64.so
Normal file
BIN
Binaries/Linux/libboost_filesystem-mt-x64.so
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_filesystem-mt-x64.so.1.82.0
Normal file
BIN
Binaries/Linux/libboost_filesystem-mt-x64.so.1.82.0
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_iostreams-mt-x64.so
Normal file
BIN
Binaries/Linux/libboost_iostreams-mt-x64.so
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_iostreams-mt-x64.so.1.82.0
Normal file
BIN
Binaries/Linux/libboost_iostreams-mt-x64.so.1.82.0
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_program_options-mt-x64.so
Normal file
BIN
Binaries/Linux/libboost_program_options-mt-x64.so
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_program_options-mt-x64.so.1.82.0
Normal file
BIN
Binaries/Linux/libboost_program_options-mt-x64.so.1.82.0
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_python311-mt-x64.so
Normal file
BIN
Binaries/Linux/libboost_python311-mt-x64.so
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_python311-mt-x64.so.1.82.0
Normal file
BIN
Binaries/Linux/libboost_python311-mt-x64.so.1.82.0
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_regex-mt-x64.so
Normal file
BIN
Binaries/Linux/libboost_regex-mt-x64.so
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_regex-mt-x64.so.1.82.0
Normal file
BIN
Binaries/Linux/libboost_regex-mt-x64.so.1.82.0
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_system-mt-x64.so
Normal file
BIN
Binaries/Linux/libboost_system-mt-x64.so
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_system-mt-x64.so.1.82.0
Normal file
BIN
Binaries/Linux/libboost_system-mt-x64.so.1.82.0
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_thread-mt-x64.so
Normal file
BIN
Binaries/Linux/libboost_thread-mt-x64.so
Normal file
Binary file not shown.
BIN
Binaries/Linux/libboost_thread-mt-x64.so.1.82.0
Normal file
BIN
Binaries/Linux/libboost_thread-mt-x64.so.1.82.0
Normal file
Binary file not shown.
BIN
Binaries/Linux/libmujoco.so
Normal file
BIN
Binaries/Linux/libmujoco.so
Normal file
Binary file not shown.
BIN
Binaries/Linux/libmujoco.so.3.2.7
Normal file
BIN
Binaries/Linux/libmujoco.so.3.2.7
Normal file
Binary file not shown.
24965
Binaries/Mac/LuckyrobotsEditor.target
Normal file
24965
Binaries/Mac/LuckyrobotsEditor.target
Normal file
File diff suppressed because it is too large
Load Diff
BIN
Binaries/Mac/UnrealEditor-Luckyrobots.dylib
Executable file
BIN
Binaries/Mac/UnrealEditor-Luckyrobots.dylib
Executable file
Binary file not shown.
7
Binaries/Mac/UnrealEditor.modules
Normal file
7
Binaries/Mac/UnrealEditor.modules
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"Luckyrobots": "UnrealEditor-Luckyrobots.dylib"
|
||||
}
|
||||
}
|
BIN
Binaries/Win64/D3D12/D3D12Core.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/D3D12/D3D12Core.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/D3D12/d3d12SDKLayers.dll
(Stored with Git LFS)
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BIN
Binaries/Win64/D3D12/d3d12SDKLayers.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/DML/DirectML.dll
(Stored with Git LFS)
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Binaries/Win64/DML/DirectML.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/Luckyrobots.exe
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/Luckyrobots.exe
(Stored with Git LFS)
Normal file
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Binaries/Win64/Luckyrobots.exp
Normal file
BIN
Binaries/Win64/Luckyrobots.exp
Normal file
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BIN
Binaries/Win64/Luckyrobots.pdb
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/Luckyrobots.pdb
(Stored with Git LFS)
Normal file
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Load Diff
31138
Binaries/Win64/LuckyrobotsEditor-Win64-DebugGame.target
Normal file
31138
Binaries/Win64/LuckyrobotsEditor-Win64-DebugGame.target
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
BIN
Binaries/Win64/OpenColorIO_2_3.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/OpenColorIO_2_3.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-Luckyrobots-Win64-DebugGame.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/UnrealEditor-Luckyrobots-Win64-DebugGame.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/UnrealEditor-Luckyrobots-Win64-DebugGame.exp
Normal file
BIN
Binaries/Win64/UnrealEditor-Luckyrobots-Win64-DebugGame.exp
Normal file
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BIN
Binaries/Win64/UnrealEditor-Luckyrobots-Win64-DebugGame.pdb
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/UnrealEditor-Luckyrobots-Win64-DebugGame.pdb
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.dll
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.dll
(Stored with Git LFS)
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BIN
Binaries/Win64/UnrealEditor-Luckyrobots.pdb
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.pdb
(Stored with Git LFS)
Binary file not shown.
7
Binaries/Win64/UnrealEditor-Win64-DebugGame.modules
Normal file
7
Binaries/Win64/UnrealEditor-Win64-DebugGame.modules
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"Luckyrobots": "UnrealEditor-Luckyrobots-Win64-DebugGame.dll"
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
{
|
||||
"BuildId": "3DA13EC1-4E26-42D4-D22C-198304AE847E",
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"Luckyrobots": "UnrealEditor-Luckyrobots.dll"
|
||||
|
BIN
Binaries/Win64/boost_atomic-mt-x64.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/boost_atomic-mt-x64.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/boost_chrono-mt-x64.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/boost_chrono-mt-x64.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/boost_filesystem-mt-x64.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/boost_filesystem-mt-x64.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/boost_iostreams-mt-x64.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/boost_iostreams-mt-x64.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/boost_program_options-mt-x64.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/boost_program_options-mt-x64.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/boost_python311-mt-x64.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/boost_python311-mt-x64.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/boost_regex-mt-x64.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/boost_regex-mt-x64.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/boost_system-mt-x64.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/boost_system-mt-x64.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/boost_thread-mt-x64.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/boost_thread-mt-x64.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Binaries/Win64/mujoco.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/mujoco.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/tbb.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/tbb.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/tbb.pdb
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/tbb.pdb
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/tbbmalloc.dll
(Stored with Git LFS)
Normal file
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Binaries/Win64/tbbmalloc.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/tbbmalloc.pdb
(Stored with Git LFS)
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Binaries/Win64/tbbmalloc.pdb
(Stored with Git LFS)
Normal file
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BIN
Builds/Windows/Luckyrobots/Binaries/Win64/tbbmalloc.pdb
(Stored with Git LFS)
Normal file
BIN
Builds/Windows/Luckyrobots/Binaries/Win64/tbbmalloc.pdb
(Stored with Git LFS)
Normal file
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@ -57,18 +57,18 @@ r.DynamicGlobalIlluminationMethod=1
|
||||
r.ReflectionMethod=1
|
||||
r.ReflectionCaptureResolution=128
|
||||
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
|
||||
r.Lumen.HardwareRayTracing=True
|
||||
r.Lumen.HardwareRayTracing.LightingMode=0
|
||||
r.Lumen.HardwareRayTracing=False
|
||||
r.Lumen.HardwareRayTracing.LightingMode=2
|
||||
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
|
||||
r.Lumen.TraceMeshSDFs=1
|
||||
r.Lumen.TraceMeshSDFs=0
|
||||
r.Lumen.ScreenTracingSource=0
|
||||
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
|
||||
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False
|
||||
r.MegaLights.EnableForProject=False
|
||||
r.RayTracing.Shadows=False
|
||||
r.Shadow.Virtual.Enable=1
|
||||
r.RayTracing=True
|
||||
r.Shadow.Virtual.Enable=0
|
||||
r.RayTracing=False
|
||||
r.RayTracing.UseTextureLod=False
|
||||
r.PathTracing=True
|
||||
r.PathTracing=False
|
||||
r.GenerateMeshDistanceFields=True
|
||||
r.DistanceFields.DefaultVoxelDensity=0.200000
|
||||
r.Nanite.ProjectEnabled=True
|
||||
@ -99,10 +99,10 @@ r.DefaultFeature.MotionBlur=False
|
||||
r.DefaultFeature.LensFlare=False
|
||||
r.TemporalAA.Upsampling=True
|
||||
r.AntiAliasingMethod=2
|
||||
r.MSAACount=4
|
||||
r.MSAACount=2
|
||||
r.DefaultFeature.LightUnits=1
|
||||
r.DefaultBackBufferPixelFormat=4
|
||||
r.ScreenPercentage.Default=100.000000
|
||||
r.ScreenPercentage.Default=85.000000
|
||||
r.ScreenPercentage.Default.Desktop.Mode=1
|
||||
r.ScreenPercentage.Default.Mobile.Mode=0
|
||||
r.ScreenPercentage.Default.VR.Mode=0
|
||||
@ -248,7 +248,7 @@ GameDefaultMap=/Game/Map/SelectLevel.SelectLevel
|
||||
GlobalDefaultGameMode=/Game/Blueprint/Game/BP_LuckyRobots.BP_LuckyRobots_C
|
||||
GlobalDefaultServerGameMode=/Game/luckyBot/blueprint/gameBP/luckycar.luckycar_C
|
||||
GameInstanceClass=/Game/Blueprint/Game/BP_LuckyGameinstanceMode.BP_LuckyGameinstanceMode_C
|
||||
EditorStartupMap=/Game/Levels/House05/Maps/AIUE_vol8_04.AIUE_vol8_04
|
||||
EditorStartupMap=/Game/Map/Test_Level.Test_Level
|
||||
|
||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||
SpatializationPlugin=
|
||||
@ -319,3 +319,18 @@ RuntimeGeneration=Dynamic
|
||||
[/Script/AIModule.CrowdManager]
|
||||
MaxAgentRadius=100.000000
|
||||
|
||||
[/Script/FFXFSR3Settings.FFXFSR3Settings]
|
||||
r.FidelityFX.FSR3.EnabledInEditorViewport=True
|
||||
r.FidelityFX.FSR3.UseSSRExperimentalDenoiser=True
|
||||
r.FidelityFX.FSR3.QualityMode=2
|
||||
r.FidelityFX.FSR3.Enabled=True
|
||||
|
||||
[/Script/DLSS.DLSSSettings]
|
||||
bEnableDLSSInEditorViewports=True
|
||||
bEnableDLSSD3D12=False
|
||||
bEnableDLSSD3D11=False
|
||||
bEnableDLSSVulkan=False
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
NearClipPlane=0.100000
|
||||
|
||||
|
@ -110,6 +110,7 @@ bSkipMovies=False
|
||||
+MapsToCook=(FilePath="/Game/Maps/House03/Maps/ParisLevel")
|
||||
+MapsToCook=(FilePath="/Game/Maps/House04/Maps/MarseilleLevel")
|
||||
+MapsToCook=(FilePath="/Game/Levels/kitchenLevel/kitchenLevel1")
|
||||
+MapsToCook=(FilePath="/Game/Map/Test_Level")
|
||||
+DirectoriesToAlwaysCook=(Path="/NNEDenoiser")
|
||||
bRetainStagedDirectory=False
|
||||
CustomStageCopyHandler=
|
||||
|
BIN
Content/Blueprint/Core/BPI_PipeConnect.uasset
(Stored with Git LFS)
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Content/Blueprint/Core/BPI_PipeConnect.uasset
(Stored with Git LFS)
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Content/Blueprint/Core/BP_3DtextHelp.uasset
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Content/Blueprint/Core/BP_3DtextHelp.uasset
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Content/Blueprint/Core/BP_AllSenario.uasset
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Content/Blueprint/Core/BP_AllSenario.uasset
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Content/Blueprint/Core/BP_Basket.uasset
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Content/Blueprint/Core/BP_Basket.uasset
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Content/Blueprint/Core/BP_BlinkNotify.uasset
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Content/Blueprint/Core/BP_BlinkNotify.uasset
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Content/Blueprint/Core/BP_CreateRoomMesh.uasset
(Stored with Git LFS)
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Content/Blueprint/Core/BP_CreateRoomMesh.uasset
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Content/Blueprint/Core/BP_DrawrCabin.uasset
(Stored with Git LFS)
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Content/Blueprint/Core/BP_DrawrCabin.uasset
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Content/Blueprint/Core/BP_ElbowPipe.uasset
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Content/Blueprint/Core/BP_ElbowPipe.uasset
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Content/Blueprint/Core/BP_EndPipeMujoco.uasset
(Stored with Git LFS)
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Content/Blueprint/Core/BP_EndPipeMujoco.uasset
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Content/Blueprint/Core/BP_HumanSpawner.uasset
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Content/Blueprint/Core/BP_HumanSpawner.uasset
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Content/Blueprint/Core/BP_LampButton.uasset
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Content/Blueprint/Core/BP_LampButton.uasset
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Content/Blueprint/Core/BP_NaviSplineCreator.uasset
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Content/Blueprint/Core/BP_NaviSplineCreator.uasset
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Content/Blueprint/Core/BP_Navipoint.uasset
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Content/Blueprint/Core/BP_Navipoint.uasset
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Content/Blueprint/Core/BP_ObjectToRobotPathFinding.uasset
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Content/Blueprint/Core/BP_ObjectToRobotPathFinding.uasset
(Stored with Git LFS)
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Content/Blueprint/Core/BP_PipeCreator.uasset
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Content/Blueprint/Core/BP_PipeCreator.uasset
(Stored with Git LFS)
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Content/Blueprint/Core/BP_PipeMujoco.uasset
(Stored with Git LFS)
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Content/Blueprint/Core/BP_PipeMujoco.uasset
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Content/Blueprint/Core/BP_PipeTeeElbowMujoco2.uasset
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Content/Blueprint/Core/BP_PipeTeeElbowMujoco2.uasset
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Content/Blueprint/Core/BP_PipeTeeMujoco.uasset
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Content/Blueprint/Core/BP_PipeTeeMujoco.uasset
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Content/Blueprint/Core/BP_RandomHuman.uasset
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Content/Blueprint/Core/BP_RandomHuman.uasset
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Content/Blueprint/Core/BP_RoomFurniture.uasset
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Content/Blueprint/Core/BP_RoomFurniture.uasset
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Content/Blueprint/Core/BP_RoomWall.uasset
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Content/Blueprint/Core/BP_RoomWall.uasset
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Content/Blueprint/Core/BP_StoveButton.uasset
(Stored with Git LFS)
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Content/Blueprint/Core/BP_StoveButton.uasset
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Content/Blueprint/Core/BP_ToHoldItem.uasset
(Stored with Git LFS)
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Content/Blueprint/Core/BP_ToHoldItem.uasset
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Content/Blueprint/Core/BP_allObjectCreate.uasset
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Content/Blueprint/Core/BP_allObjectCreate.uasset
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Content/Blueprint/Core/BP_drawing.uasset
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Content/Blueprint/Core/BP_drawing.uasset
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Content/Blueprint/Core/BP_randomizeChangeMaterialTexture.uasset
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Content/Blueprint/Core/BP_randomizeChangeMaterialTexture.uasset
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Content/Blueprint/Core/BP_selectorPoi.uasset
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Content/Blueprint/Core/BP_selectorPoi.uasset
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Content/Blueprint/Core/BP_target.uasset
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Content/Blueprint/Core/BP_target.uasset
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Content/Blueprint/DATA/Enums/EBathromm.uasset
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Content/Blueprint/DATA/Enums/EBathromm.uasset
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BIN
Content/Blueprint/DATA/Enums/EBuiltInAAModes.uasset
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Content/Blueprint/DATA/Enums/EBuiltInAAModes.uasset
(Stored with Git LFS)
Normal file
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Some files were not shown because too many files have changed in this diff Show More
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Block a user